Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Rainwad

15
Posts
11
Followers
19
Following
A member registered Nov 22, 2022 · View creator page →

Creator of

Recent community posts

really great use of lighting + weather effects + music + cute art, all combines in to a super comfy experience!

not much in the way of coziness or autumn-ness aside from the color scheme, but hey, still a solidly fun and enjoyable lil game!

(1 edit)

thank u very much! Godot gang!!!

i have actually tried to make a game a few times before, but ended up too ambitious every time

- first attempt was simple enough (platformer about a little blob dude), but i ended up burning myself out by putting WAY too much effort in the animations

- second attempt was way too much work in general ("""small""" horror game on a mostly-cute alien planet, encountering some cute and some creepy creatures)

- the third attempt WOULD have been simple enough (ghost flies around and eats other ghosts), but guess who got burnt-out again by doing too much animating, lol

finally being able to get out a true small game has been super satisfying! now that i know i can do this much in 3 days, making games in general feels a lot less like some impossible dream :D

thank ya! and yup, nothing to do besides walk around. now that i've actually got a "finished" game under my belt with this, i definitely wanna make an update or a new, similar game that has, uh, an actual objective, lol

nice, intuitive game with very cozy vibes! got me in to a leaf-sweeping trance until the game ended, and was like "aww, i wanted to do more" lol

super cute game! :>

super cool concept, and the vibes + music were very good!

gameplay got pretty frustrating at level 3 + 4 though; with so many different leaves on-screen, it often felt completely random which leaf i'd switch to... and i'd constantly be stuck controlling leaves i didn't want to control, as i watched other leaves fall right past the baskets i needed to land them in

i would've played through until the end, but i encountered a bug in level 4 that made me quit: when i pushed the tree over to the wrong side, i had to slowly push the tree back in to the pit with more leaves - but before i could accomplish that, the game softlocked after a leaf i was controlling hit the ground... it seems like the controller didn't know where to go, so instead of going back to the player, it just vanished, and i couldn't do anything - not even press R to reset the level... sooo, yeah.

even though i spent like 90% of this comment complaining, this was still a neat experience! can't blame ya too much for the flaws with only 3 days of development. i could definitely see this game being a lot more fun + polished in a post-jam update!

cute lil story, fun + simple gameplay, and phenomenal art! just a very lovely game all around!

loved the vibes!!! the music + farm atmosphere was very relaxing, and seeing / hearing the river actually made me smile and go like "ahhh, that's nice! :)"

gameplay was a bit repetitive tho - could be more fun if the player could mess around with trying to carry as many pumpkins at once and risk having them fall over, instead of being strictly limited to a maximum of 2 at a time. tho it is a 3-day jam after all, so i can't be too harsh about it

overall, very nice!

very cute lil game! just got nice vibes all around! though, uh, you might wanna look up the definition for the first half of Pimpkin's name, lol

tysm!!! i've had a lotta of plans for vibey games cooking in my head for a while, and i definitely wanna make more interactive ones in the future! unsure whether or not i'll expand on this prototype specifically, but it was a fun + super valuable first step, glad ya enjoyed! :>

thank ya very much!