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(+1)

Funny concept! The ending got a good laugh out of me hahaha. I did find the plate platforms felt deceptively small, and that combined with a lack of coyote time made jumping off of them pretty tough. Conversely the soup puddle hitboxes seemed deceptively large to me, and I kept hitting them when I felt like I shouldn't have (maybe the hitbox extends up off the floor a bit too far?). It also seemed like a lot of the platforms were placed at pretty exact heights, meaning if I wasn't at the top of the platform precisely at the apex of my jump, I would just barely not make it on, which could be a little frustrating at times. However I loved the speed of the game, I thought the run speed was just fast enough and I really enjoyed zooming around, though once I started to get it down I wished the chef ghost was a little faster to keep up with me. It seemed like he was only really a threat if I missed a jump an had to go back and retry, but most missed jumps just meant death. This kind of reminded me of Pizza Tower. Great job :)

(+1)

Glad you enjoyed it, and thanks for the feedback! We definitely could have made a few adjustments to those to make it a bit easier and more forgiving. Agreed on the chef as well. He was pretty much just incentive to keep moving. If we build on this further, we can make him more active in the gameplay. Thanks for playing!