Interesting puzzle mechanic! Though I found most of the puzzles could be completed without the use of most of the pieces, hahaha. I loved the music, and I liked that it told a little story. If you decide to extend the game further after the jam, I think it would be cool to treat the end of this version kinda like getting the portal gun in portal, where doing that little sequence unlocks another mechanic that most of the rest of the game revolves around.
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Thank you! I think in future I’d remove the “Red Herring” puzzle-elements – not because I want to remove possible alternative solutions (those are awesome!), but people definitely got hung up on some of the non-necessary bits. As a result, a couple of the puzzles were harder than they needed to be and, in my view, less fair to the player. But hey, live and learn.
Appreciate the suggestion for extending the game! We’ve not agreed to take it further yet, but it’s definitely a possibility…