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(+1)

maybe plain and simply add some magent strength upgrades for the bots the same way you have for the manual magnet? cause when unlocking the sun, i went form 8k per round abck to 1.2k simply cause TONS of stuff flies out, the whole thing is huge while 3 magnets, basically dots, are far away form eahc other on the circumference. as math tells us, longer distance but same speed means more tim till one magnet reaches where another previously was. so one magnets graces by, either jsut weakly slowing stuff's momentum. or even worse, accelerating it woutwards, cause stuff is inside, magnet bots flies past further outside, so magnet gives stuff actually acceleration outward which is enough that it was flown out to far untoil the next magnet comes past and recaptures it. As said,jsut let us increased the magnet bots power within limits. and not sure how you currently monitor magnet bot speed, if rotational speed then it's cool. but if it is based on distance traversed, then with bigger planets and bigger circumference, magnets get worse and worse. so their speed would have to be scaled up too. cause, you know, same speed might make you do 5 rotations a second around a tiny ball but around the sun, you might not make a full rotation in years cause the distance to traverse is jsut too big.

We will revise the magnets

(+1)

This was much better written than what I was gonna say, though its the same point. The magnet attraction system is just wayyyy off. 

Fun simple game though. Very enjoyable.