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Xenoran

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A member registered May 15, 2023

Recent community posts

I've played this for about 3-4 hours. Maybe a bit more, I'm unsure. I "unlocked" ascension. By that I mean the menu was opened, but it wouldn't be available for another... 10+ hours? Roughly? Its a guess. The level required + the gold required plus the slow animations means that each stage that you win is taking like 10 seconds, each stage gives like 1/8 of a level (again, roughly). So lets say a full minute per level with nothing rewarding in the mean time. Just waiting until you can upgrade a piece of gear x10 to get a synergy bonus, which is also INCREDIBLY lackluster. 

Maybe I'm missing something. But this game feels like, even if you sped it up 5x or 10x, it'd still feel like a massive slog and unrewarding overall. 

100% agreed. Simple, satisfying. Really solid. Also has great potential with a Prestige system. Could add many upgrades but the main one being speed in which you train. Could get some awesome multipliers for it so you get giga speeds eventually. 

Great game though!

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I've mentioned this before. The misses occur only on the mobs that spawn anywhere around the bottom half of the map. Enemies that spawn on the top half, hits always land. Once they go below the flame, the initial hits just don't land. 

Its why I made a kinda band-aid suggestion of putting the flame in the bottom center of the screen and to not allow mobs to spawn anywhere except from the top half of the screen to avoid this bug. There is just some issue with the way the enemies spawn and path from the bottom that makes it so they avoid all attacks at a certain point. Usually most noticeable with the red worms from 40-60 but can happen at any time. 

Edit: Just saying its not a build thing. Its just a pathing/speed issue with mobs when they spawn from the bottom half of the map. 

I've played this quite a lot as its a really solid and enjoyable game. But there are times when I'm way past the wave 60 mark (like wave 120 and beyond) and I'll still die because I can't hit the turtles. 

I'd say 75% of the time if you pass wave 60, you can go endless. But for some reason there have been times where my fireballs just spam over and over and *MAYBE* 1-10 of my hits land on them. Its only when its a few left and chain lightning doesn't bounce, and if lava pools don't last long enough for them to stand in it from other turtle deaths. 

So even wave 100+ if you don't have existing lava and can't chain lightning to them, turtles can easily reach you and just tick you down. Its the same hit issue that others have mentioned regarding the red worms. Just saying it can and does happen with turtles past 60 as well. 

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I was hopeful for an update by now, but I guess not. 

Biggest issue atm is still that the enemies that come from the the bottom half evade 99% of all attacks. If the bonfire was centered in the bottom it would likely fix the issue. 

Even if you reach wave 100+ you can still have issues with turtles just walking at you and you being unable to hit them for 30+ seconds until they just tick you down. 

For a new game its much more important to focus on bug fixes as opposed to new systems. You can patch in bug fixes and focus on new systems once its more playable. 

Ha, that makes a lot more sense. I thought I was just missing something super obvious. Fun game though!

About 30ish minutes in. Explore City, Explore Woods, Find Vehicles, Assign Mechanics and Assign to Recruiting are still greyed out. I tried to get 50+ open beds and 50+ open survivors but nothing is opening them. 

Super fun game, but I just lost on wave 89 with a great setup. I lost because for almost 30 seconds straight I couldn't land a single shot on 1 mob that came from underneath me.

I just posted a comment about the hit bug miss thing. That being said, if you download the game and play it that way, there is literally 0 way to quit or return to main menu. You have to alt f-4 out of it.

This 100% occurs even in the downloaded Windows version. My best guess is once you get past 8-9 bullet speed some projectiles don't count as landing. And its a lot more egregious once you reach 20 bullet speed. 

For example, the fast red worm stages, you need enough bullet speed to hit the ones on the top half of the map, but regardless of your bullet speed any red worms that spawn on the bottom half you will endlessly miss. The red worm stages are by far the most dangerous levels especially considering the miss bug. 

If you don't have Orbital Flames and/or the bouncing lightning attack, the red worms that spawn from the bottom will hit you regardless, a number of times. The adds that spawn from the bottom should move slower (if thats even possible to make happen) since its so much closer to your flame and hitting things in general when they are the bottom is where a lot of the hit issues occur. 

Research*

Not reaserch. Just a random typo error