Thank you for all the kind words.
To burst a couple bubbles, the other instruments come in at a set time. The pixel scrunching is also just a result of the window scaling used, ultimately just a setting, but I suppose it is still a choice made. The rest though, I'm glad you noticed and liked them. It's rewarding to be seen.
I had intended for there to be much more for gameplay, including another demiurge, and special buildings that spawn in special situations. Discovering them and uncovering the lore of the world being built out before you was the crux of the intended experience. I ran right out of time for basically any of that. RIP the giant tower I had planned, but hints of everything remain.