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It's a nice premise and the art is very cute, I really liked it, even though it could have been a bit more cohesive (ie: using line art on the assets for the cafe area, but not for the lake area). 

Unfortunately the controls were quite confusing, as other people have mentioned, and once I visited an area on the map, I couldn't figure out how to leave it again and had to refresh the game and restart. I don't know if it's a bug, but I didn't seem to be able to fly in the lake and cafe areas? I assumed I would have to fly upwards to get back to the map, but I wasn't able to do that, so ended up wandering off the edge of the screen and not being able to come back. 

As someone else has mentioned, for me the game only showed up in the top left hand corner of the screen, and like them, I'm also a Mac user. I'm not sure what causes it but it's an issue I've encountered with other games made in Godot. 

Lastly, I think putting more work into the sfx and music would also go a long way to improving the game feel and atmosphere.

Good job to your team on making your first game!

Thanks for the feedback. I've been going in and adding a lot more boundaries/colliders to help make sure people aren't falling off the edge of things. Gonna update the controls and tighten things up and hopefully get that updated after the voting period. 

Uncertain what would have caused you to be unable to fly in the lake/cafe areas; unless we just didn't communicate the controls you're supposed to use to take off and switch between walking/flying well enough. Another thing I definitely want to improve going forward.

Very lost on what is causing the only the top left hand corner showing up. Possibly a Mac thing, I think both people that mentioned it were Mac users. 

Will hopefully get more SFX and music added in throughout the game to make their existence more consistent, especially once our music composer no longer has to deal with being in school and has more free time LOL.