I've been playing a lot of Persona lately, so I've been experiencing a lot of randomized dungeon crawling, and I think where this game shines the most is it captures the tension of making dungeon runs and worrying over your resources. I enjoy feeling that pressure and I think Final Element pulls it off ^^
I have some small quibbles, but the biggest thing I struggled with was I couldn't figure out the right path through the final tower even though I thought I understood the principal behind it. Was worth it to give it the college try though!
I also enjoyed using my first failed swing at a playthrough to inform building a party for the second playthrough, which I contend is stronger than the endgame party so I was sad to see them go. Pour one out for FF1 style Three-Fighters-and-a-Healer (and backpack Sister) XD
I experimented with using sigils inside the final tower to reconstitute them but I reckoned they wouldn't be able to survive. C'est la vie!
Also, I do think the fog of war effect is really good for this kind of game. The tension of managing your resources works really well when you're hunting for the stairs; it's a classic mechanism of these kinds of games / dungeons so I found it quite effective 👍
It's very late so I am rambling a bit, but thanks for putting this game out for the jam! I'm excited to check out the other stuff you've made too :3