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hey, wait, why should a player turn off some mechanics in the game because it was made through the ass? maybe this is a developer's problem and he need to fix it, not just turn them off? If something in the game doesn't work or work like shit, it's not the player's fault.

If you don't want to turn off the setting then don't. Bleeding is not a problem in my opinion and there are multiple bandages around the base to stop bleeding not to mention you can buy more. And if you think it is a problem, the dev was kind enough to give you setting to turn it off.

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That's exactly what you think. Your opinion. Others' opinions may not coincide with yours, in addition, the position "if you don't like something, then don't play it, turn it off, go away and be quiet" regarding this game also does not appeal to me, because feedback is needed for this, if my memory serves me correctly. I know you love this game and you're fine with it from version to version, but this doesn't apply to everyone. As the author of the post correctly said, disabling some kind of mechanics affects immersiveness. I would like to play a game in which everything is balanced and one thing does not spoil the atmosphere. In addition, the developer mercifully shortened the duration of the bleeding. It looks like he's still listening to requests, even though we've been asking for the old management for six months now.

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Not sure why you assume i love every version of the game. I only just got over my hatred of the new controls, i wish they would bring back the old controls but i can deal. I also preferred the original base to the current, more modern one but i get that it was a design choice. Its one thing to provide some constructive critisicism but saying that the mechanics are "made through ass", whatever that means, and that his game mechanics are shit is just dumb, especially when the fix is in the settings for you, maybe they'll add a config for bleeding or something down the line but for now you can turn it off if it's too bothersome.