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(+2)

The intro/instruction slide was a bit much and threw me off, and it took me a bit to realize that I should feed the plates to the racoons. I never figured out how to trash a plate with food on it, and it took me a bit to realize that things going into the ghost racoon hands would be a bad thing. Other than that, I thought the puzzle aspect was straightforward, loved the vibes, and the simple colored chip system was really clear in communicating what needed to be done. There's probably a few levers to pull in terms of puzzle design to enhance things, like the sauce spouts having a longer cooldown time, and playing a bit with how the conveyor belt and trashing mechanics work in terms of reward/penalty. I really enjoyed the process of leaving an "almost ready" plate around until just the right ingredient came along. Thematically, it's confusing how the food going into the ghostly raccoon hands is a bad thing, as you'd imagine they'd love the trash.
Here's a playtest

Hi CheeseOnCheese! Glad you liked the vibes of the game. We thought it was pretty silly too and the music added a nice touch! The way I was thinking about the sewer monster is that it starts off kind of small and under-powered, then it eats the trash to get stronger, and attacks. Maybe not entirely thematic, but still fun to make. Thanks for the feedback and for the recorded playthrough. I had fun watching it!