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(+2)

I loved the core concept of this game, it almost instantly clicked for me. I found the deeper rules kind of confusing, but mostly from a thematic standpoint. It took me a long time to even notice the widget in the lower left. Perhaps you could prompt each day with the route rules? And maybe make the trash a bit more orthogonal (trash bags are always trash, rather than some being yellow, some being red, etc). Some of the icons on the upgrade screen weren't exactly clear in terms of what they would do, especially the hand and the eyeball. 

I only noticed I could throw something when someone pointed it out to me. Anywho, I think the general setting has lots of potential, especially for a friendslop game. It could improve by being a little more explicit and video game-y about the different elements it's playing with
Here's a playtest

(+1)

Thanks again for playing!