Very cool! That pathing and navigation must have been tough for such a short game jam. Well done! I like the pixelized take on the enemies as well. I didn't get the peek mechanic at first but then I realized you had to hold the right click. runs well in browser and everything. Cheers!
Viewing post in Pixel Sabotage Adventure jam comments
it was tough. Luckily I had 2 extra free days from work, though in the end I was still working up to 1 am.
For some parts of the navigation, but also the view dependent rendering of sprites I helped me out with the right tutorials.
Otherwise for the regular pathing I came up with my own solution. These path points are actual tool scripts which I created in a way I can see the paths in editor 
