This is really a strange game / experience.
As you have mentioned, that you didn't finish the game. Next time maybe focus on getting the core gameplay first, and then the visuals and polish. I did this mistake once before. In my case it resulted in ugly performance issues (mostly related to particle effects, using GPUParticles and only in web) because I didn't have enough time to investigate and fix this
rubberduck
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I really like the graphics and this stealth type of gameplay, where you need to take out targets and guards.
For me the controls are a bit rough though, first changing tools with F, and shooting with E is a bit unusal (why not use mouse button and mouse wheel for these functions) and second, movement with wasd a is difficult for me as well as I am lefthanded, (I play with arrow keys normally)
That was fun and very good for one person, and the first jam game as well. I like the graphics.
I discovered only a few minor issues, first I read the 0/1 fly as 011 flies, thought I need to collect 11 of them. And later for the ground bugs, where I had to collect 3, there were then almost none out there anymore, on the other side they were outside the map
I haven't tested it with a controller, as I don't have one. I added some keybindings there just in case, but later I added the configurable controls anyway.
Otherwise if you have issues somewhere , try the downloaded version.
Also for sneaking, I haven't added any extra animation there, so it is just the camera look that changes.
not during this jam, though I had other types of rendering glitches on this laptop during previous jams,
but typically in 3D games in the web format. In these cases I played the downloadable version if available, which didn't have these issues at all.
I am pretty sure it is related the the age of the computer, it doesn't support the newest technology anymore. This is something I also get to feel, when I want to do something graphics heavy like rendering, it is barely possible on the laptop, so such work I do on my stronger desktop pc if available.
Otherwise I had one more minor issue on all (or most ?) games, and that is that the full screen button didn't work as well.
it was tough. Luckily I had 2 extra free days from work, though in the end I was still working up to 1 am.
For some parts of the navigation, but also the view dependent rendering of sprites I helped me out with the right tutorials.
Otherwise for the regular pathing I came up with my own solution. These path points are actual tool scripts which I created in a way I can see the paths in editor 
yeah, I noticed that too when playtesting in the end, especially the last enemy is tricky. The main issue was like for many people the time. Even though I submitted it a bit earlier, at this time I hadn't tested it enough, so I was still improving and fixing a few things up to the last hour of the deadline
That was fun (and a true hidden gem, and my favorite game I played so far today) even though the terrain was extremely bumpy and uneven, and the vehicle hard to control (especially at the beginning when I had only a few upgrades, I fell in a hole and tried to get out, was almost giving up, but then I saw the "I got stuck" rescue option. The art style is also very great, it reminds me a bit on some tracks and sceneries I contributed to the game stunt rally. There are outer space sceneries with crystals, and a game where I sometimes drove just for fun up and down in tracks that have uneven terrain as well.
Otherwise what I would wish for the future is the ability to control the vehicle with arrow keys, or even changing keybindings
I really love this concept, generally I like such turn based fighting games very much. Would be cool to combine it with rpg elements as well, that you have additional quests and need to kill them, and maybe collect items, that help you in later fights (weapons, armor or potions), or just items to sell for money
I had one bug though in the end, and that is that for the last fight, the forest bosses, as soon I killed the first one and the vampire showed up, I wasn't able to end the turn anymore.
Otherwise the fights were a bit easy
The darkness is cool, though a few things annoyed me
First the speed could have been a bit faster
Second shift and right click opened a menu from the browser on my pc, in this case if I would be able to remap keys I could solve this problem.
And then sometimes I even kept walking for a certain time, even though I had no key pressed where I didn't want to move.
Great. I loved it, especially the 3D pixel art style, which is no wonder, I made one too (though a totally different kind of 3D pixel art, I used regular textures, pixelized with a shader, which you need to try)
There are a few things, first I restarted the game a couple of times, either I had bad luck first, or I didn't understand it at this time, how to fight. Otherwise The game froze in a fight at level 3 sadly, so I had to close it
That was such a fun game and lovely idea, basically everything from graphics to audio as well
On my older laptop I had issues though with some sprites not rendered correctly somehow, but on this one everything works fine.
I wish there was a version to download, this might have worked on the other pc as well.
It has very little gameplay. And I have wished for more beautiful graphics, and adding some sound would have been cool too. Also I had to press escape once first so the mouse button appeared, being able to click to start the game, which felt a bit weird.
I loved the cat the toilet, or whatever this small house was, at least it looks like a portapotty XD








that was so fun and addicting. I think I played this for around 3 hours, and in the end I build a graveyard of golden insects.

