Well done, the only annoying thing was, that I found the character a bit slow / the game speed a bit low
rubberduck
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I really love the idea to play as these particles, though there are a few issues I had, first the controls are a bit tricky, second I sometimes had a bit difficulties to track where I am, though mostly in the end the issue was, that I don't know how much health I had until I died / got killed by an enemy.
On the other side, I really like the look of the game, both the environment and the pixel art particles
That was a lot of fun, I tried first the web version, which was basically unplayable (The machine I am playing is a bit older / weaker, and because of the lag I barely was able to get slightly into the blue). But the downloaded version did a huge difference, I almost managed to finish it on hard (got around 2/3 - 3/4 of the blue full)
yep, truly another tremendous parody. The only issue I have is to figure out what effect different keywords have. This makes it feel very much like trial and error to see the effect of different keywords or maybe keyword combinations.
On the other side I think such a game depends a lot on trial and error, beside a more detailed explanation some sort of hint / report would have been great. Could be just a random "tip of the day", or even cooler if based on what you chose.
the visuals are great, this effect. the only downside is that it makes the narrator text hard to read. Maybe a bit more contrast could have helped. Also I feel that some levels like the 5th are broken, I can't move the bomb and very soon everything is just white noise, which feels for me like this is meant as a game over event triggered wrongly on start.
really fun and the best trump parody game ever, I've got 2,87 Millions and Billions and Trillions
Truly the best so far.
I love the idea playing a sea serpant / sea monster attacking ships.
I wonder though, what exact effect the jellyfish have, I only saw a combo related to them. This made me thought, if they can be used for something, like a stronger attack using their tentacles. At least something like this would be very cool.
the idea with the color choices I had already in my mind before, depending on the game I would create.
The bridges I added rather late, they were not present in the first iteration. With the second iteration I also slightly changed the perspective and did some tweaks to scoring and pill probabilities.
It was fun but also a bit tricky, especially in the end I almost gave up, I was going back and forth, and checking all options in the mansion again, and maybe with the third time the "final" battle against 5 (or 6?) people started and where I "died", but still managed to get to "the end". So I wonder, is this last battle meant to be "unwinnable", or doesn't it just matter here anymore ??
Otherwise, I really love the pixel art style as 2D elements inside a 3D World. I did something like this too.
The same for me, it froze, but also with a black screen, except one really shady object that looks a bit like a giant screw standing upside down, I can't even tell what it is. So I wasn't able to play it at all.
If you used GPUparticles, both their 2D and 3D variants, this might be the or at least one of the issues with lag / crashes on web. So you might better use CPUparticles. I made the experience in my previous jam game, which turned out to be the issue for my project.
After a bit brainstorming I first had the idea of a caterpillar, from which I played with the word: caterpillar >> pillarcater >> pillarcat. The idea of consuming pills was already before too, so more or less, "pill" in caterpillar and the name pillarcat was a coincidence, after which I decided not just to turn the caterpillar into a cat, but rather a "caterpillar" with cat head and pill tail.
I finally discovered the cause for the large loading lag. It is caused by one or multiple particle systems.
It is basically the same as https://github.com/godotengine/godot/issues/87843, but with GPUParticles3D





