Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rubberduck

122
Posts
15
Followers
1
Following
A member registered Apr 30, 2023 · View creator page →

Creator of

Recent community posts

The greatest game so far I played. The only thing, it took me a while to discover that there is an upgrade that turns coal into fuel. Until then I wasn't really getting far.

yes, and even the connections (for preview) are own nodes. Initially I used path3d nodes for preview, but they turned out to be not visible enough. The code to get the cylinder in the mesh instance right aligned and the right length was one of the trickiest parts here

it was tough. Luckily I had 2 extra free days from work, though in the end I was still working up to 1  am.
For some parts of the navigation, but also the view dependent rendering of sprites I helped me out with the right tutorials.
Otherwise for the regular pathing  I came up with my own solution. These path points are actual tool scripts which I created in a way I can see the paths in editor 

similar for me, though I just didn't have much time, maybe like 10 min and would have played at least 30 min otherwise

yeah, the enemy is getting a bit too close there, the same sometimes happens to me when I restart from a checkpoint, forgetting to go into crouch mode and suddenly the enemy is coming after me.

(1 edit)

yeah, basically unplayable. And with the dialog at the start, everytime I needed to wait like 5-10 sec until I was able to skip it, which was very annoying. Otherwise some of the graphics (e.g. in the main menu look very blurry) and the music is not set to looping as well

I love the idea to suck in ammo to shoot with. Well made. And the music was very funky as well

yeah, the mechanic is just cool

yeah, I noticed that too when playtesting in the end, especially the last enemy is tricky. The main issue was like for many people the time. Even though I submitted it a bit earlier, at this time I hadn't tested it enough, so I was still improving and fixing a few things up to the last hour of the deadline

(2 edits)

That was fun (and a true hidden gem, and my favorite game I played so far today) even though the terrain was extremely bumpy and uneven, and the vehicle hard to control (especially at the beginning when I had only a few upgrades, I fell in a hole and tried to get out, was almost giving up, but then I saw the "I got stuck" rescue option. The art style is also very great, it reminds me a bit on some tracks and sceneries I contributed to the game stunt rally. There are outer space sceneries with crystals, and a game where I sometimes drove just for fun up and down in tracks that have uneven terrain as well.
Otherwise what I would wish for the future is the ability to control the vehicle with arrow keys, or even changing keybindings

I really love this concept, generally I like such turn based fighting games very much. Would be cool to combine it with rpg elements as well, that you have additional quests and need to kill them, and maybe collect items, that help you in later fights (weapons, armor or potions), or just items to sell for money

I had one bug though in the end, and that is that for the last fight, the forest bosses, as soon I killed the first one and the vampire showed up, I wasn't able to end the turn anymore.

Otherwise the fights were a bit easy

The darkness is cool, though a few things annoyed me
First the speed could have been a bit faster

Second shift and right click opened a menu from the browser on my pc, in this case if I would be able to remap keys I could solve this problem.

And then sometimes I even kept walking for a certain time, even though I had no key pressed where I didn't want to move.

(1 edit)

very cool and addicting game, got 19000 score, though quite fast, but that is normal for such games XD

The controls are very clunky, which makes it hard to play, sorry.

I like the idea, though I got literally "stuck" a couple of times when colliding with these oil like black hole blobs,  or whatever these are in the second level, so I restarted like 3 to 4 times, before finishing the second level

I like the concept, though the art looks a bit mspaint like, and it is no audio

(1 edit)

I love the concept, very unique , already the second game toilet paper themed I played this jam as well, otherwise a bit short.

(1 edit)

Great. I loved it, especially the 3D pixel art style, which is no wonder, I made one too (though a totally different kind of 3D pixel art, I used regular textures, pixelized with a shader, which you need to try)
There are a few things, first I restarted the game a couple of times, either I had bad luck first, or I didn't understand it at this time, how to fight. Otherwise The game froze in a fight at level 3 sadly, so I had to close it

I like the mechanic, but at this stage it is very unfinshed, no objective, no audio. When completed it could be whole lot of fun, but at this stage it gets boring pretty quickly after a few rounds

Controls are quite tricky, otherwise I think the art could be more polished

(1 edit)

I love the idea of toilet paper, I actually had the idea in my game to add a toilet, and that you need to flush it 93 times to open a secret room, but I didn't have time for that, otherwise I had the problem that the game started to lag very early after a minute or 2

The sneezing rate could have been a bit lower, which got a little annoying to the end, but otherwise I liked the art and sounds. It was still fun though, even not that much I expected.

That was such a fun game and lovely idea, basically everything from graphics to audio as well
On my older laptop I had issues though with some sprites not rendered correctly somehow,  but on this one everything works fine.
I wish there was a version to download, this might have worked on the other pc as well.

definetly XD, but a great and still very polished game

I can't play it because the pck file is missing )-:

(1 edit)

The sounds are a bit odd, otherwise very generic gameplay

the stars are a bit confusing for me somehow

please in english, otherwise I can't understand what I have to do

(1 edit)

It has very little gameplay. And I have wished for more beautiful graphics, and adding some sound would have been cool too. Also I had to press escape once first so the mouse button appeared, being able to click to start the game, which felt a bit weird. 

I loved the cat the toilet, or whatever this small house was, at least it looks like a portapotty XD

very addicting game, I managed to finish 4 floors, though the music was really to short and repetitive

Love it, especially the 3D retro graphics, (and that I am not the only one who made a 3D retro game), and that you need to shoot random people. And especially the third level, at night.

It would have been cool though to play with arrow keys, wasd is for me a bit difficult as a left handed person.Sadly I didn't win the last level yet, I wanted to play it a bit later, exited the game and now the progress is not saved.

(2 edits)

The controls were quite tricky for me, as a left handed person I am not good with wasd, I prefer the arrow keys.

Also the watering can was a bit tricky to distinct from the player, as it has a similar color, together with the position of the carrying item.

Otherwise I got stuck, after upgrading to the second table to place items on, it looked like I was standing right between 2 of these, above where the watering can originally can be found

I had a little problems with the controls, to move with wasd and shoot with the arrow keys is quite unusual for me

(1 edit)

I really like the idea and art style, I played the first 2 levels on a different computer today, but sadly the one I am currently on doesn't want to show the character's sprites, so I will have to play it tomorrow on a different computer. The one I am currently on is just too old for some games 

yeah, it works now.
Gameplay is pretty basic, but this is ok for a beginner.
I discovered an area where tiles cover the player.

The music was funky but stopped playing after a while. It needs to be set manually to looping (though this can be easily overseen, and it happened even to me but then fixed it after my first playtest).
Otherwise I quickly killed all enemies, no new ones were spawning, they were not attacking back, and I missed a win message / screen that the objectives have been reached.




Windows, with firefox, I could try it a bit later on another pc running linux as well

It won't start, there is just a black screen

I like the idea of seeing a certain target that you need to shoot then, remembering which one it was.
Though I had the problem that at the first click to "start" the game I was also shooting - into the blind, sometimes hitting a wrong target, losing right at the beginning of the game 

It took a bit to get how to use an item, but I think it was my "fault", I tried and had no idea how to use the key, until I have read the text below. The pixel art looks very great though and once I figured it out it was quite some fun too.

This is really very basic gameplay. I have expected a bit more
Like more levels, some enemies / hazards, or even a lose condition (e.g. time). This way it felt kind of easy and boring as well.