Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rubberduck

81
Posts
9
Followers
1
Following
A member registered Apr 30, 2023 · View creator page →

Creator of

Recent community posts

Well done, the only annoying thing was, that I found the character a bit slow / the game speed a bit low

I really love the idea, sadly I wasn't able to download a linux version, so I had to play in the browser with some lag (I could try the windows build in a few days)

I think it is not just you with the unresponsiveness. From time to time I had such issues too when testing, though I felt as a minor issue and didn't have that much time, so I forgot to take a look at it.

(1 edit)

I love the idea, though sadly I currently don't have enough time for it, as it isn't that easy, a lot of logic that one need to learn and understand.

I had similar issues, quite a few times I consumed bad objects or tossed away good things accidentally

What a cute character, I love when she is eating plants.

I really love the music, though the gameplay is a bit simple. Maybe an upgrade system would have been great.

it was barely running - with some lag, but not winnable (or if then much harder probably)

(1 edit)

I really love the idea to play as these particles, though there are a few issues I had, first the controls are a bit tricky, second I sometimes had a bit difficulties to track where I am, though mostly in the end the issue was, that I don't know how much health I had until I died / got killed by an enemy.

On the other side, I really like the look of the game, both the environment and the pixel art particles

That was a lot of fun, I tried first the web version, which was basically unplayable (The machine I am playing is a bit older / weaker, and because of the lag I barely was able to get slightly into the blue). But the downloaded version did a huge difference, I almost managed to finish it on hard (got around 2/3 - 3/4 of the blue full)

For me the controls are a large problem, first I don't have a controller, and second I am left handed, so playing with wasd is really difficult for me. But else it looked cool so far.

really cool, I had an issue sometimes that the cards are on top of tiles to place, or if I hover over another card, the selected card was un-selected basically.

yep, truly another tremendous parody. The only issue I have is to figure out what effect different keywords have. This makes it feel very much like trial and error to see the effect of different keywords or maybe keyword combinations. 

On the other side I think such a game depends a lot on trial and error, beside a more detailed explanation some sort of hint / report would have been great. Could be just a random "tip of the day", or even cooler if based on what you chose.

for me the same, though I skipped it, reloading the game and going to level 6 directly. I guess it is a bug (e.g. game over event triggered directly after start for some weird reason, or something else)

the visuals are great, this effect. the only downside is that it makes the narrator text hard to read. Maybe a bit more contrast could have helped. Also I feel that some levels like the 5th are broken, I can't move the bomb and very soon everything is just white noise, which feels for me like this is meant as a game over event triggered wrongly on start.

yes, I was hard to understand at the beginning what I need to do. But else cool game, very cool shading especially and as usual the audio.
The music gave me NOLF 2 Vibes

really fun and the best trump parody game ever, I've got 2,87 Millions and Billions and Trillions

ok, I understand now. That is also a very cool idea too

Truly the best so far.

I love the idea playing a sea serpant / sea monster attacking ships.

I wonder though, what exact effect the jellyfish have, I only saw a combo related to them. This made me thought, if they can be used for something, like a stronger attack using their tentacles. At least something like this would be very cool.

the idea with the color choices I had already in my mind before, depending on the game I would create.

The bridges I added rather late, they were not present in the first iteration. With the second iteration I also slightly changed the perspective and did some tweaks to scoring and pill probabilities.

Really cool and really fun, only the controls felt a bit weird at the beginning, though I was also trying it with arrow keys first but soon realized that it is played with the mouse only.

(1 edit)

It was fun but also a bit tricky, especially in the end I almost gave up, I was going back and forth, and checking all options in the mansion again, and maybe with the third time the "final" battle against 5 (or 6?) people started and where I "died", but still managed to get to "the end". So I wonder, is this last battle meant to be "unwinnable", or doesn't it just matter here anymore ??

Otherwise, I really love the pixel art style as 2D elements inside a 3D World. I did something like this too.

for me too, the box level seems to be unsolvable. maybe one or 2 walls in between could make it a bit easier

(1 edit)

The same for me, it froze, but also with a black screen, except one really shady object that looks a bit like a giant screw standing upside down, I can't even tell what it is. So I wasn't able to play it at all.

If you used GPUparticles, both their 2D and 3D variants, this might be the or at least one of the issues with lag / crashes on web. So you might better use CPUparticles. I made the experience in my previous jam game, which turned out to be the issue for my project.

(1 edit)

LOL, export_presets.cfg 

yeah, I am mostly used to 3D games and also love games myself that are between 2D and 3D, including 3D games with a more 2D perspective like this, or the other way around for example 2D games with pre-rendered 3D elements. So I went for this pixel art style but with some depth.

the puzzles were great and fun.

Also good that you added a saving feature, especially the autosave. The computer I am playing on sometimes freezes, which happened here once forcing me to restart it.

the controls first were a bit tricky, a fling indicator, both for the direction and how far to fling, but else a cool game.

I got stuck quite some times too, the collision is really annoying, either I had to wait a bit to get out some where, then it prevented me to jump and pushed me into the map as well.

Yeah, there is not much to say, I am even able to kill the one wolf I see.

After a bit brainstorming I first had the idea of a caterpillar, from which I played with the word: caterpillar >> pillarcater >> pillarcat. The idea of consuming pills was already before too, so more or less, "pill" in caterpillar and the name pillarcat was a coincidence, after which I decided not just to turn the caterpillar into a cat, but rather a "caterpillar" with cat head and pill tail.

I love this idea, especially the interesting take on the theme. Was a lot of fun too, even as in real life I don't like shopping at all, here it was just cool.

yeah, the title fits perfectly, it is just eat, eat, eating little pizzas, some powerups, or maybe different kinds of food with side effects would have been cool

true, this is just a basic snake game. As I didn't have that much time, I made a snake game as well, but with some twists where different items have their own effects.

I made a post jam update, the web version should work much better now. It should not crash or feel like crashing anymore.

I really like the idea, but also confusing what the achievements were / how to get them.

And sometimes it felt buggy, like sometimes things were not clickable, like if issues were added "on purpose", like if you are developing your own game and suddenly something "uneggspected" happens: a "bug"

yeah, the controls are terrible for such a game, in the first tries I died like after 10 seconds, again and again. but a cool idea and the dark atmosphere was cool too

I finally discovered the cause for the large loading lag. It is caused by one or multiple particle systems.
It is basically the same as https://github.com/godotengine/godot/issues/87843, but with GPUParticles3D

ok, this would be cool to see.

Also I had a similar idea with light detection too, but as I did something with light in the previous jam, I wanted to do something different.

Also for the post-jam release I would really like to see the source project, or at least some posts how some things with the light were done