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rubberduck

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A member registered Apr 30, 2023 · View creator page →

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This is really a strange game / experience. 
As you have mentioned, that you didn't finish the game. Next time maybe focus on getting the core gameplay first, and then the visuals and polish. I did this mistake once before. In my case it resulted in ugly performance issues (mostly related to particle effects, using GPUParticles and only in web) because I didn't have enough time to investigate and fix this

There is a bug, that the target may spawn outside. Else the characters are pushing the player quite a lot which is sometimes a bit annoying.

This feels very unfinished.
Otherwise the art style is inconsistent, the desk and the ladder have a totally different style compared to the city.

I really like the graphics and this stealth type of gameplay, where you need to take out targets and guards.

For me the controls are a bit rough though, first changing tools with F, and shooting with E is a bit unusal (why not use mouse button and mouse wheel for these functions) and second, movement with wasd a is difficult for me as well as I am lefthanded, (I play with arrow keys normally)

That was fun and very good for one person, and the first jam game as well. I like the graphics.
I discovered only a few minor issues, first I read the 0/1 fly as 011 flies, thought I need to collect 11 of them. And later for the ground bugs, where I had to collect 3, there were then almost none out there anymore, on the other side they were outside the map

that was so fun and addicting. I think  I played this for around 3 hours, and in the end I build a graveyard of golden insects.
Otherwise the golden fly was quite a bit hard, so few, especially compared to the dragonflies, there were so many

Soo addictive. I played this now for too long, I maxed out the number of trees to plant

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Very cool and fun game. The only thing, I noticed that the browser version doesn't scale well (hiding parts of the game, including the hearts) if you have a less than 100% zoom rate, at least in firefox under windows

I haven't tested it with a controller, as I don't have one. I added some keybindings there just in case, but later I added the configurable controls anyway.
Otherwise if you have issues somewhere , try the downloaded version.

Also for sneaking, I haven't added any extra animation there, so it is just the camera look that changes.

not during this jam, though I had other types of rendering glitches on this laptop during previous jams, 
but typically in 3D games in the web format.  In these cases I played the downloadable version if available, which didn't have these issues at all.

I am pretty sure it is related the the age of the computer, it doesn't support the newest technology anymore. This is something I also get to feel, when I want to do something graphics heavy like rendering, it is barely possible on the laptop, so such work I do on my stronger desktop pc if available.

Otherwise I had one more minor issue on all (or most ?) games, and that is that the full screen button didn't work as well.

The greatest game so far I played. The only thing, it took me a while to discover that there is an upgrade that turns coal into fuel. Until then I wasn't really getting far.

yes, and even the connections (for preview) are own nodes. Initially I used path3d nodes for preview, but they turned out to be not visible enough. The code to get the cylinder in the mesh instance right aligned and the right length was one of the trickiest parts here

it was tough. Luckily I had 2 extra free days from work, though in the end I was still working up to 1  am.
For some parts of the navigation, but also the view dependent rendering of sprites I helped me out with the right tutorials.
Otherwise for the regular pathing  I came up with my own solution. These path points are actual tool scripts which I created in a way I can see the paths in editor 

similar for me, though I just didn't have much time, maybe like 10 min and would have played at least 30 min otherwise

yeah, the enemy is getting a bit too close there, the same sometimes happens to me when I restart from a checkpoint, forgetting to go into crouch mode and suddenly the enemy is coming after me.

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yeah, basically unplayable. And with the dialog at the start, everytime I needed to wait like 5-10 sec until I was able to skip it, which was very annoying. Otherwise some of the graphics (e.g. in the main menu look very blurry) and the music is not set to looping as well

I love the idea to suck in ammo to shoot with. Well made. And the music was very funky as well

yeah, the mechanic is just cool

yeah, I noticed that too when playtesting in the end, especially the last enemy is tricky. The main issue was like for many people the time. Even though I submitted it a bit earlier, at this time I hadn't tested it enough, so I was still improving and fixing a few things up to the last hour of the deadline

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That was fun (and a true hidden gem, and my favorite game I played so far today) even though the terrain was extremely bumpy and uneven, and the vehicle hard to control (especially at the beginning when I had only a few upgrades, I fell in a hole and tried to get out, was almost giving up, but then I saw the "I got stuck" rescue option. The art style is also very great, it reminds me a bit on some tracks and sceneries I contributed to the game stunt rally. There are outer space sceneries with crystals, and a game where I sometimes drove just for fun up and down in tracks that have uneven terrain as well.
Otherwise what I would wish for the future is the ability to control the vehicle with arrow keys, or even changing keybindings

I really love this concept, generally I like such turn based fighting games very much. Would be cool to combine it with rpg elements as well, that you have additional quests and need to kill them, and maybe collect items, that help you in later fights (weapons, armor or potions), or just items to sell for money

I had one bug though in the end, and that is that for the last fight, the forest bosses, as soon I killed the first one and the vampire showed up, I wasn't able to end the turn anymore.

Otherwise the fights were a bit easy

The darkness is cool, though a few things annoyed me
First the speed could have been a bit faster

Second shift and right click opened a menu from the browser on my pc, in this case if I would be able to remap keys I could solve this problem.

And then sometimes I even kept walking for a certain time, even though I had no key pressed where I didn't want to move.

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very cool and addicting game, got 19000 score, though quite fast, but that is normal for such games XD

The controls are very clunky, which makes it hard to play, sorry.

I like the idea, though I got literally "stuck" a couple of times when colliding with these oil like black hole blobs,  or whatever these are in the second level, so I restarted like 3 to 4 times, before finishing the second level

I like the concept, though the art looks a bit mspaint like, and it is no audio

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I love the concept, very unique , already the second game toilet paper themed I played this jam as well, otherwise a bit short.

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Great. I loved it, especially the 3D pixel art style, which is no wonder, I made one too (though a totally different kind of 3D pixel art, I used regular textures, pixelized with a shader, which you need to try)
There are a few things, first I restarted the game a couple of times, either I had bad luck first, or I didn't understand it at this time, how to fight. Otherwise The game froze in a fight at level 3 sadly, so I had to close it

I like the mechanic, but at this stage it is very unfinshed, no objective, no audio. When completed it could be whole lot of fun, but at this stage it gets boring pretty quickly after a few rounds

Controls are quite tricky, otherwise I think the art could be more polished

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I love the idea of toilet paper, I actually had the idea in my game to add a toilet, and that you need to flush it 93 times to open a secret room, but I didn't have time for that, otherwise I had the problem that the game started to lag very early after a minute or 2

The sneezing rate could have been a bit lower, which got a little annoying to the end, but otherwise I liked the art and sounds. It was still fun though, even not that much I expected.

That was such a fun game and lovely idea, basically everything from graphics to audio as well
On my older laptop I had issues though with some sprites not rendered correctly somehow,  but on this one everything works fine.
I wish there was a version to download, this might have worked on the other pc as well.

definetly XD, but a great and still very polished game

I can't play it because the pck file is missing )-:

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The sounds are a bit odd, otherwise very generic gameplay

the stars are a bit confusing for me somehow

please in english, otherwise I can't understand what I have to do

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It has very little gameplay. And I have wished for more beautiful graphics, and adding some sound would have been cool too. Also I had to press escape once first so the mouse button appeared, being able to click to start the game, which felt a bit weird. 

I loved the cat the toilet, or whatever this small house was, at least it looks like a portapotty XD

very addicting game, I managed to finish 4 floors, though the music was really to short and repetitive