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(1 edit) (+2)

I really like the art style - well done, Nawf! I'll be waiting for different facial expressions with new updates.

I comment after playing the game through twice. 

Who is the writer? The name should be in the Itch page. The writing is high quality - I appreciate the careful choice of words to describe behavior, the descriptions of the emotional states of the characters. It makes the characters come to life. 

I found out that the name of the protagonist can be blank - it's good to add some validation of the player's input.

UI design wise - it would be better if the choice options do not appear over the character portraits. That breaks the immersion.

It is fantastic that you include resource management - it makes the game more rich and replayable. However currently there is no tutorial how to play that mini game. I am not sure how the map is related to the amount of coal. Probably you didn't have time to do it within the jam period and are going to expand on it later.

Some small language mistakes I noticed:

With the way thinks are run <== things

She smile drops a bit, <== Her smile

This game has potential to expand.  You should keep working on it. Good luck!

Thank you so much for the comment and feedback, I really appreciate it!!

Now that I think about it - the game's story is not related to the jam's theme: "harvest". The rules of the jam require that the theme is present in some way. 

Mining is different from harvesting. Mining involves extracting non-renewable, geological resources (like minerals, metals, and fossil fuels) directly from the earth, whereas harvesting refers to gathering renewable, biological resources (like crops, timber, or fish) that grow and replenish over time.