Hi yall, this looks really fun, it reminds me of Snail Bob and those classic flash game puzzlers. I think your scope is very well defined, and you have a good grasp of what you need to complete with the planning and research. I didn't see anything about audience (might've missed). Overall, I think this is a strong idea and can be developed properly within the time constraints. Wishing the best!
Myan
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Hi yall, this is a very interesting concept! It reminds me a bit of PvZ in the best ways, and I'm excited to see how it turns out. I think you could probably try to narrow the target audience a bit if that would be helpful to think about. It seems like yall understand the challenges that you will be facing well, and as others said I'd be a bit worried about scoping. Trying to get a solid grasp on what kinds of puzzles and how they will be implemented early on will be key, but the mechanics seem very fleshed out already which is good. Wishing the best!
This looks like a solid plan, excited to see how things go! I think that a lot of the engagement is tied to how many different environments you end up making, which could be a scope concern, but you mentioned it wouldn't be much extra work, so I assume you're not worried about it. I will note that there's a financial gain drive for cleaning up the environment with this idea but I think with enough emphasis on the awareness parts it shouldn't be any issue. Wishing yall the best!
This looks so unique, I'm really excited to see what yall have in store for this project. The scope looks a bit worrisome but yall have worked together and have done extensive planning so I think it should be fine. This looks like it could be a great method of calling for action and change, and I wish yall the best of luck!

