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I love the affordances in the design, such as merging the goos. I also love how intuitive it is when one input has multiple actions. It gives the game a sense of wonder "what happens if I try smash this thing?" Although the early game is quite a challenge, it feels fair and encourages you to try stuff!

(+1)

Thanks a lot! We are already cooking a new version with more feedbacks on the things you can/need to do, and also rebalancing the whole experience to make it more accessible