Nice attention to the individual toys. I thought the solution for rotating the pieces was quite novel. The visual and sound style was definitely communicating a mood, and it was nice to see a game trying to work through some deep emotions. I would have enjoyed some slightly more concrete solutions for each of the puzzles, but I get the point was just fiddling with something to pass the time. Maybe sometimes there is no obvious solution, and things just are the way they are.
Anyways, thanks for allowing me to reflect a bit, here's a playtest