Thanks for the kind words and the playtest, I did watch it and commented on the video! Thanks and good luck!
PaulRWard
Creator of
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Well as an artist first and foremost I liked it. Everything about it is really charming, and you animated it well. Only thing I would change is making the 'meal' higher poly so it looks round and not hexagonal, but that's my own stylistic preference and I'm sure others would disagree with me. This is probably my favourite game of the jam
Game seems bugged - no audio except for a brief moment during one life. The controller is really mushy and this kind of game needs a crisp, responsive and partially forgiving controller, no difficulty curve to help me get a better sense of what to do or more specifically how to control the character either. Sorry guys, I'm sure you put a lot of work in to it, but it just isn't accessible.
A nice and polished piece. I was a little confused on why my correctly sequenced second puzzle wasn't being accepted because I couldn't tell that it was supposed to go in a specific slot (like a drummer not playing on the one lol) but once that clicked everything was straightforward and sounded good, although I would probably appreciate if that one note that rings out was slightly less abrasive (but that's a nitpick). Nice job guys
I like the art style itself, but I think you could have benefitted from adding more animation and maybe another level or two (but I appreciate there may have been limited time). The character controller needs refining as I kept running when trying to change direction. It was very intuitive and easy to figure out what I needed to do.
It was generally a good game. I don't think it matters *why* the purple hand is bad, I understand it's the fail condition to let it get too much food and that's OK. Took me a littler while to figure out that the taps (fawcets to any US folks) are dispensers though. I liked it. P.S. You can cheese the game by clicking on the food on the conveyer and releasing until you get what you need.
I really liked the game. I think I would have liked to have seen some wackier locations, which is probably my only real critique of the game. I like smashing the balls together, so much so that I would have probably removed the walking functionality entirely and leaned into chaos a little more. Still, I think this was a really well made game jam game, nice job to you both
This was really good. I think it could benefit from a slight change to the interaction so that if you click NEAR the card it still registers instead of needing to be over the card, for when things are heating up. Maybe the start was a little slow, and it took me a second to realise that I could snap on other people's cards but maybe that's because I haven't played snap in years and years. These are small issues though. Very nice job,
I had no idea what was going on. I don't say that to be mean, I appreciate the effort involved and all, but it feels unfinished and confusing. Also there appears to be some coding leaks or something because the simple-visuals game was ragging my PC HARD and I have some top tier components. Still good effort guys, I think another look at it could yield some better results.
I'm a 3D artist, I can lend 2-3 hrs a day making the assets. I can also lend suggestions for adhering to the theme, I'm pretty good at finding solutions to problems from a game design perspective, even if I am not the best programmer to implement them.
Edit: I can also do a little foley sfx too, but I'm bad at making music (quickly) so don't count on me for that xD
Hi,
I'm proficient in character and environment design, 3D modelling, rigging, animation, texturing, etc. My preferred toolset is blender and Substance 3D, although I can also use Marvellous Designer but I can't really see myself needing that for this jam.
I can't offer a huge amount of time to the jam, so I would say that if you would like someone capable of creating unique 3d assets quickly to a low-mid poly LOD and simple anims, I can offer very quick turnarounds, but I can only squeeze in a couple of hours a day so if you can have realistic expectations of what to expect, I'm happy to talk.
I left things late because I'm quite shy about putting myself out there, so I understand if there's too little time for anyone's consideration.
