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PaulRWard

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A member registered Apr 14, 2023

Creator of

Recent community posts

Thanks for the kind words and the playtest, I did watch it and commented on the video! Thanks and good luck!

Well as an artist first and foremost I liked it. Everything about it is really charming, and you animated it well. Only thing I would change is making the 'meal' higher poly so it looks round and not hexagonal, but that's my own stylistic preference and I'm sure others would disagree with me. This is probably my favourite game of the jam

The playmat scene is a logic puzzle. I appreciate the feedback, we will probably go back and adjust these things once the jam is over.

I like the game, plenty of charm, you must have searched very hard for those authentic sheep and wolf SFX ;)

This is my favourite so far. Feels like a classic PSX game. Loads of charm. Music and SFX fits the mood perfectly. With more level variety and goals I would pay real cash money for something like this.

Game seems bugged - no audio except for a brief moment during one life. The controller is really mushy and this kind of game needs a crisp, responsive and partially forgiving controller, no difficulty curve to help me get a better sense of what to do or more specifically how to control the character either. Sorry guys, I'm sure you put a lot of work in to it, but it just isn't accessible.

A nice and polished piece. I was a little confused on why my correctly sequenced second puzzle wasn't being accepted because I couldn't tell that it was supposed to go in a specific slot (like a drummer not playing on the one lol) but once that clicked everything was straightforward and sounded good, although I would probably appreciate if that one note that rings out was slightly less abrasive (but that's a nitpick). Nice job guys

I like the art style itself, but I think you could have benefitted from adding more animation and maybe another level or two (but I appreciate there may have been limited time). The character controller needs refining as I kept running when trying to change direction. It was very intuitive and easy to figure out what I needed to do.

It was generally a good game. I don't think it matters *why* the purple hand is bad, I understand it's the fail condition to let it get too much food and that's OK. Took me a littler while to figure out that the taps (fawcets to any US folks) are dispensers though. I liked it. P.S. You can cheese the game by clicking on the food on the conveyer and releasing until you get what you need.

Pretty game, and it looks like you have some mechanics there that *could* work together pretty well, but I'm sorry, I just couldn't figure out if what I was doing was right or not as there was little feedback fir the player and nothing really made a lot of sense to me.

Thanks for your kind words! Always pick the easiest hole to get in to. um. In the game.

I really liked the game. I think I would have liked to have seen some wackier locations, which is probably my only real critique of the game. I like smashing the balls together, so much so that I would have probably removed the walking functionality entirely and leaned into chaos a little more. Still, I think this was a really well made game jam game, nice job to you both

This was really good. I think it could benefit from a slight change to the interaction so that if you click NEAR the card it still registers instead of needing to be over the card, for when things are heating up. Maybe the start was a little slow, and it took me a second to realise that I could snap on other people's cards but maybe that's because I haven't played snap in years and years. These are small issues though. Very nice job,

Really like the choice of art style and commitment to it with sounds etc. Nice game!

I had no idea what was going on. I don't say that to be mean, I appreciate the effort involved and all, but it feels unfinished and confusing. Also there appears to be some coding leaks or something because the simple-visuals game was ragging my PC HARD and I have some top tier components. Still good effort guys, I think another look at it could yield some better results.

This wasn't super intuitive to begin with however I like the simple yet challenging gameplay. I think a more polished game with better balancing could be really addictive

No I couldn't at all, not sure why, weird bug I'm guessing

Trippy. It took me a little while to figure out what to do, but then it was straight forward. Good events and narrative design!

is there only the one level? Not a complaint but if so I just thought I was stuck on the screen waiting for the next one to load

I really like the art design in the game. Unfortunately the RMB doesn't do anything and the fires appear in places I can't even reach which is frustrating. 

you guys really crammed a lot of features into a two week span! I particularly liked the creature animations

Pure insanity. Took me a while to figure how to actually play the game but when I got to it it was nuts in the best way

Are you still needing a team? 3d artist here

What engine are you wanting to work in?

(1 edit)

I'm a 3D artist, I can lend 2-3 hrs a day making the assets. I can also lend suggestions for adhering to the theme, I'm pretty good at finding solutions to problems from a game design perspective, even if I am not the best programmer to implement them.


Edit: I can also do a little foley sfx too, but I'm bad at making music (quickly) so don't count on me for that xD

just have, for example, 5 orbs on the UI. When you have 5 of something, show 5 orbs. When you have 1 of something, show 1 orb. think like this. There are no problems, only solutions

Hi Snekos,

Im at work for another 8 hours but if you're around this evening we can have a chat on discord?

Hi,

I'm proficient in character and environment design, 3D modelling, rigging, animation, texturing, etc. My preferred toolset is blender and Substance 3D, although I can also use Marvellous Designer but I can't really see myself needing that  for this jam.

I can't offer a huge amount of time to the jam, so I would say that if you would like someone capable of creating unique 3d assets quickly to a low-mid poly LOD and simple anims, I can offer very quick turnarounds, but I can only squeeze in a couple of hours a day so if you can have realistic expectations of what to expect, I'm happy to talk.

I left things late because I'm quite shy about putting myself out there, so I understand if there's too little time for anyone's consideration.