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Really cool project. There's way more in here than I usually see in jam games, like cutscenes and VA. It's a general level of polish that helps the whole thing feel like a cohesive game on otherwise simple mechanics, and most don't pull it off on a time limit. You guys added a lot in a short time period and I think it really paid off.

I do wish the lighting was more consistent though. Using the cutter made me feel like I was getting flashbanged, like Ben Starr at the game awards.

(+1)

Thank you! Yeah, I'm on vacation for two weeks and we really wanted to dive into a jam and give it our all. We tried to treat the jam as practice like were going to ship the game, the dream being to release a real game one day ofc

Valid feedback, the lighting was a struggle the whole time as the game uses old school vertex lighting compared to Unreal's Lumen system. But looking back, that light is bright af lol.

Thanks for playing and commenting!