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(+1)

Some excellent feedback here. Thanks for taking the time. We're rolling it into the version we submit to TKG for license approval, especially the bit about the system for determining the "goal level" of the dungeon and the bit about oracle table readability.  I also agree (as the guy who wrote the mouth section) that it wasn't super tied into the theme - I got excited about trying to draw out some occult horror vibes and lost my way somewhat.

The thing about theme is no one other than jam participants is going to care about it after the jam is over, so if you have to compromise on something to make the rest cool, that's the thing to compromise on.