I very much enjoyed this one. The puzzle design was very clear, and the choice to "build my deck" after each puzzle added something extra to it. It seemed like at first - the bed was too empty, and at the end, there was no way to win. If you had the bed start small then increase slowly after each round it could perhaps accommodate the gameplay a bit more. I really appreciated the forgiveness of the coffee cups waking the lady up. The mouse counter on the bottom didn't mean anything to me
Here's a playtest!
Viewing post in Ca(n)t Nap jam comments
Thanks for playing, and recording it! It was great to see another persons real time experience with it. I do think you're totally right about the "difficulty scaling" so to speak, with the too-easy beginning and impossible end.
We were hoping to add some additional mechanics, where maybe you could buy a bigger bed, or buy cat beds having certain cat combos/interactions (which I think you mentioned in the video!) etc. that was where the mice were supposed to come in: as a scoring/currency. Alas we didn't get to it!
Thanks so much for playing and for the thoughtful feedback! Glad you enjoyed!