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(+1)

I like the idea, it feels like shopping groceries last minute before the store is closing.

The progress bar acting as the heatbar at the same time is a bit confusing. I think it should be a progress bar only, with the timer ant the pot completely hidden, and if it's full and goes into cooking state, it should turn into the heatbar with the timer visible and the very cool pot&fire ui.

(+1)

hmm I understand what you mean. The original idea was to have a flame object in the pot that would start burning more and more using shaders but I'm new to gamedev and shader languages so that overshot entirely 😅

But I do see that there could be two dimensions to track. The amount of items that we need in order to get a soup cooking and the necessary heat to cook it. One problem with that model is that speed seems to then become detached from the item-picking mechanic and has it's own system (heat). Not necessarily where we were going, specially considering the scope of the jam, but separating it like this allows for expanding the game more and not just be a sort of "treasure hunt endless runner" thing.

Thank you for playing the game and review it!