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(+1)

I really liked the 2D art and animations, although it wasn't super clear that the spaceship was crash landing. I think adding an explosion could communicate that more clearly. I think making a 3D game with 2D sprites is an interesting choice, but personally, I found the 2D art much more appealing than the 3D environment. The camera angle made it difficult to avoid the monster when it was behind you and led to some clipping through the terrain. I didn't also really understand what the goal was, I understood you needed to collect the spiked wheels, but I didn't know what to do with them once I'd picked them all up, so I ended up wandering around and eventually getting to the ending without really understanding what had triggered it. I think the game could also use some sfx for picking up the collectables or when being attacked by an enemy to provide some more feedback. Lastly, as other people have mentioned, the deaths and the ending scene are very abrupt and could use a smoother transition. 

Thank you for playing and taking the time to give such thoughtful feedback!