Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey! Android and other OS ports are planned for sure. Blasterball Wild could probably get ported to Godot with the same method I'm using, but I'm not a huge fan of that game so I don't think I'll be the one to do it. Blasterball 3 is a different beast entirely and would require decompilation work I'm not prepared to do, to be honest. Maybe I could recreate some of 1 or 3's features in the 2 engine, like if I ever end up including a level editor or something. We'll see.

(1 edit)

As a suggestion, i recommend  including gamepad controls for the android port. I use a android gamepad