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My First RPG Developer Bakin Game

A topic by PepperSanders created 1 day ago Views: 41 Replies: 2
Viewing posts 1 to 2
(+2)

I have been learning RPG Developer Bakin for a few months and finally got my first playable comedy JRPG demo into a state I’m comfortable showing publicly; its up and available for free.

Big lesson so far: collapsing dozens of maps into a few reusable “meta maps” improved load times and iteration speed way more than adding more content did. I stopped having to have every single character, animation, texture, and lighting "perfect" then ended up in this style.

Still rough around the edges, but shipping something at all feels good.

I do not know about the file size being 304mb, but its playable from beginning to "end." 

If you have a Bakin game, I'd love to play it.

(+1)

Yesterday I saw it and ended up not getting to try it… I had to let it load for a while. It obviously got “stuck,” but it’s due to the engine pipeline. I left it like that for a good while and then restarted it; on the second load it only took a few seconds. That has happened to me in one of my own projects, so I roughly know what to do, but not everyone does (I’m not sure how the engine you’re using works, but it could be related to precomputed lighting policies from what I’ve looked into.)

Overall, the game’s quality is very good: the humor, the art, the mechanics. I haven’t been able to dive too deep into it, but based on how cohesive it feels, I’m sure the combat has layers of complexity

Given the overall consistency I’ve seen and that this is a first project, I hope you have a great future as a dev
                                                                                   🧡🧡🧡🧡

Thank You. I will see what I can do about the first time the game loads taking a long time. It happened to me, then it stopped doing it, so I figured it was just me.