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(+1)

Yesterday I saw it and ended up not getting to try it… I had to let it load for a while. It obviously got “stuck,” but it’s due to the engine pipeline. I left it like that for a good while and then restarted it; on the second load it only took a few seconds. That has happened to me in one of my own projects, so I roughly know what to do, but not everyone does (I’m not sure how the engine you’re using works, but it could be related to precomputed lighting policies from what I’ve looked into.)

Overall, the game’s quality is very good: the humor, the art, the mechanics. I haven’t been able to dive too deep into it, but based on how cohesive it feels, I’m sure the combat has layers of complexity

Given the overall consistency I’ve seen and that this is a first project, I hope you have a great future as a dev
                                                                                   🧡🧡🧡🧡

(+1)

Thank You. I will see what I can do about the first time the game loads taking a long time. It happened to me, then it stopped doing it, so I figured it was just me.

I just got the load time down to 2mins, from the 5mins it was before; I had left an event running continuously on boot-up. it was an easy mistake to make, but it sure did make a huge difference. Thank You.