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Thank you so much for sharing your thoughts! This is really valuable feedback ♥️ 

The moments you mentioned as an example from the demo, make a lot of sense to me. I'm not quite sure yet how I'd write her monologues in-game and how many in terms of quantity.

sorry late reply! 

. You don't have to be very explicit and detailed with the internal monologues, but a single phrase or something that shares the protagonist's feelings would help a lot.

Another idea I thought of in the following days: With the internal dialogues, the dialogue and a drawing of the protagonist's expression could be displayed at the bottom. Since there's no voice acting, the art and the phrase would convey the protagonist's feelings.

By the way, I apologize if my English is poor; my first language is Spanish.