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(+1)

Hello, I really enjoyed the game demo and I understand the comments about how disconnected the protagonist seems.

As someone who greatly enjoys horror games (being a big fan of the Silent Hill series and others), I think it would be interesting if she had internal dialogue regarding her actions.

For example, right at the beginning, after the first puzzle, when we have to be disinfected.

A "What, what's happening?! Oh..."

Even when we have to crawl through the ventilation shaft.

"...Please... let there be nothing ahead..."

I even thought,

"Would VA be a good idea?" But honestly, I feel it's unnecessary. With dialogue at the right moments, showing the emotions the protagonist might be feeling—fear, happiness, discomfort—we as players understand her perspective.

Thank you so much for sharing your thoughts! This is really valuable feedback ♥️ 

The moments you mentioned as an example from the demo, make a lot of sense to me. I'm not quite sure yet how I'd write her monologues in-game and how many in terms of quantity.

(+1)

sorry late reply! 

. You don't have to be very explicit and detailed with the internal monologues, but a single phrase or something that shares the protagonist's feelings would help a lot.

Another idea I thought of in the following days: With the internal dialogues, the dialogue and a drawing of the protagonist's expression could be displayed at the bottom. Since there's no voice acting, the art and the phrase would convey the protagonist's feelings.

By the way, I apologize if my English is poor; my first language is Spanish.