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I really liked your idea and especially your use of the shooting stars. Such a great way to get people to go someplace. I felt like a cat following a laser pointer. I did find the placement of the breadfruit a little frustrating. I think it could have felt better to move around if they were arranged more like a track so you were rewarded for going the “right” way. Right now it felt more like I could just slowly turn around and eventually get it, but then I miss out on the thrill of going fast. But also I wasn’t super incentivized to do so if that makes sense. 
Minor especially in the game jam but I found it a bit jarring going from the audio settings to the keybinding settings and the scale of the buttons jump so drastically.

Well put yeah I totally get that.  I think a track is a great way to reward the chaining of boosts together and make it feel more intentional.

Yeah I was noticing the menu scaling issues too XD I'm using maaacks game template. It's awesome but I haven't figured out the scaling yet like the main menu buttons are too small and then the keybind settings menu is... jarring haha.  Figured it wasn't a deal breaker for a jam so didn't spend much time on it but I like the focus on accessibility so I'll endeavor to include those menus in my intentional stylings moving forward.

Thanks for playing and sharing valuable feedback!  Appreciate you!!