I really liked your idea and especially your use of the shooting stars. Such a great way to get people to go someplace. I felt like a cat following a laser pointer. I did find the placement of the breadfruit a little frustrating. I think it could have felt better to move around if they were arranged more like a track so you were rewarded for going the “right” way. Right now it felt more like I could just slowly turn around and eventually get it, but then I miss out on the thrill of going fast. But also I wasn’t super incentivized to do so if that makes sense.
Minor especially in the game jam but I found it a bit jarring going from the audio settings to the keybinding settings and the scale of the buttons jump so drastically.
Viewing post in Mutiny on the Bounty jam comments
Well put yeah I totally get that. I think a track is a great way to reward the chaining of boosts together and make it feel more intentional.
Yeah I was noticing the menu scaling issues too XD I'm using maaacks game template. It's awesome but I haven't figured out the scaling yet like the main menu buttons are too small and then the keybind settings menu is... jarring haha. Figured it wasn't a deal breaker for a jam so didn't spend much time on it but I like the focus on accessibility so I'll endeavor to include those menus in my intentional stylings moving forward.
Thanks for playing and sharing valuable feedback! Appreciate you!!