Thanks so much for the in depth feedback!
Im still grinding away implementing stuff I didn't get to finish and put into the game(and won't be able to upload here until the judging for the jam is concluded). Every run is SUPPOSED to get harder on completion, I just haven't gotten there yet, and I want to make the runs harder with more interesting mechanics than just making the math more punishing... because math is punishing enough, dammit! For example, the demon starts animating the corpses I hadn't gotten to paint in yet! I just got them working tonight and they make the runs way harder... I might actually need to tone them down a bit. Also the relics will shuffle, you lose access to certain random tools each turn, etc. Also more branching dialogue(And consequences/mechanics for dialogue options), and more saints/dialogue tree paths/endings.
