Thanks so much for the feedback!
I'll see if we can throttle the scrolling text a bit more. Also I've already fixed the text cutoff issue on my current build, that and many more fixes/improvements are coming on the 30th!
jsarver
Creator of
Recent community posts
Thanks so much for the in depth feedback!
Im still grinding away implementing stuff I didn't get to finish and put into the game(and won't be able to upload here until the judging for the jam is concluded). Every run is SUPPOSED to get harder on completion, I just haven't gotten there yet, and I want to make the runs harder with more interesting mechanics than just making the math more punishing... because math is punishing enough, dammit! For example, the demon starts animating the corpses I hadn't gotten to paint in yet! I just got them working tonight and they make the runs way harder... I might actually need to tone them down a bit. Also the relics will shuffle, you lose access to certain random tools each turn, etc. Also more branching dialogue(And consequences/mechanics for dialogue options), and more saints/dialogue tree paths/endings.

Loved the demo. Some minor bugs:
-Collision is turned off near the fire place in the house... it allowed me to walk up into the wall.
-I was auto equipped with the knife... so when I went back and found it I had 2.
-Not a bug per se but I was VERY annoyed at how rarely the game asked me to save with the frequent opportunities for insta death... only to later discover that I could save at any time. Maybe some kind of prompt or tutorial for that? I just know how finicky and rage quit prone demo players can be.
-I really love the story and atmosphere you're building here. I've been excited to dive into the game since I saw your posts on reddit a long while ago... keep up the great work!

