Excellent presentation, lots of (presumed) depth, and a lot of thought clearly went into this. Unfortunately, I couldn't really understand what was going on. Some of the basics (like splitting my troops, moving to a new location) etc were somewhat easy to infer, however this amount of depth and mechanics here seem to be better suited for a game that actually uses words and numbers. It'd be cool to see a quick reskin of this game with some words to see how it plays for another occasion
I've got your game timestamped in this group of playtesting videos