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(+1)

Congrats on the project! Some feedbacks from my end to improve the game

I found the laser pointer to be sluggish. It moves way slower than your pointer, making it feel quite bad to control. And on the interaction, maybe there should be a clear visual tell on the objects that you can interact with and drag, the first block blends so much into the background I bumped into it without realizing it was even and object. All interactible stuff should be more visibly different and have a common language. For example: your laser is red, so make all these objects have a red outline, or a red interior, or something like that.

There are automatically moving platforms and draggable platforms, and they look the same, so it is kinda frustrating to step into one and wait, to them realize you have to pull, or to jump into a platform that suddenly moves out of your jump range because it was an automatically moving one.

I felt the battery system to be very frustrating too, it doesn't telegraph itself clearly enough, and then the box go into the void because of that and I lose progress. I'm still not sure if I find the system itself to be frustrating or the lack of feedback that led me to errors and then to retry levels.

On the visuals, It looks like the wall tileset have a thin red line between each tile, maybe there is something wrong with the import settings or with the sprite cut. Also, if you wanted to be strict with the pixel art, making the player scale up and down is really jarring, because you are creating different sizes of pixels, you could also try to apply some pixelization to the laser pointer visuals, but that is a bit harder and maybe over the scope of the jam.

I didn't pass level 3, I dropped the box on the last jump, which made me restart, and then I just quit haha, sorry

Anyway, congratulations on the submission! Hope this feedback helps and has some valuable info for you guys :)

Thank you very much for your feedback and your time to leave such an extended comment.

We are currently working on a better visual clarity for object which can be manipulated. This a often mentioned request.

Regarding your tilemap issues with the red line - no one else mentioned it yet. Could you give us some insights of your settings while playing? Most likely the scaling of the game on higher resolutions might have some impact here. Nevertheless we'll keep in mind people playing on different resolutions.