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You could export the animation either as a gif or as a spritesheet if your wanting to use just this animation you've set up.

 However in a game engine you might be better off just importing each layer and writing some code to handle this.

Its a bit complicated but I know in Godot there is an option in the texture to have it repeat which could be used some how.  I'm sure unity also has an option as well  but I've not used unity yet.

Also, another idea  I've seen before is a technique where you take the image and tween it to the left lets say and then spawn a copy all the way to the right off screen and keep that going which also moves to the left. Essentially while the one is moving off screen another is moving in to its place creating a loop effect.

I know there are probably atleast a couple handfuls of ways to do this though! :)

ok. and say no to godot. used it for 6 months not going back. I am used to using lot of other softwares besides godot. It don't support those export or don't have a plugin for it. And no m not wasting my time to make plugin for it. On the other hand unity has all plugins and works out of box. No crashes either. I got tired of godot T_T. So say no to godot aka GOAT! :P

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Interesting I've actually had nothing but good experiences with Godot over the past couple years. Though I guess having experience in an engine is what you got to do to understand it more :) This is also why I don't poo poo unity because I haven't used it enough. I think they are both very great engines with tons of functionality. I agree sure Godot may be missing some stuff but thats the power of open source some one could make it happen :)

Out of curiosity what were you trying to import?  They have been adding alot of support lately :)

Either way I think once you find an engine its quite hard to swap to another. Atleast not as easily. Bit of a transition haha 

This is why I'm glad we have choices we can all use what we want and in the end its all about what we make with them :)

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Try making any 3rd party plugin for godot. An example would be making spriter animations work in godot or spine among many others.I have used 12 game engines so far. Keep coming back to unity. Unity is also annoying. Also 20x more resources for unity than any other engines combined. I am a fan of making my games finished or product released. So whatever tools makes it easier and have more solutions i tend to use it. Godot is awesome by itself and if u don't plan to use not many 3rd party software. Its mainly geared towards intermediate or expert programmer or hobbyists.

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To each their own I guess :) Again this is why its nice that we have options :) People have different needs and preferences.  No harm in that :)

Personally I would rather figure things out my self then use a bunch of plugins especially when making games only because it gives you the freedom to do literally anything and your not restricted by what the plugin has to offer :)

Sure you could toss together a game that is 90% some one else's plugin but whats the fun in that and its super hard to debug or expand on because the plugins doesn't do that one thing you needed haha

But again that's just me I totally get that plugin make it easier to get the idea rolling but feel like using too many and relying on them could stunt your abilities especially when the plug in maybe stops working or something D:

I've actually heard great things of unity but often oven also seen people struggle with it too. Same can be said for godot. Sometimes the node system isn't for everyone. Again personally I find it quite intuitive :)