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I'm very interested in this system, but I have a question- How do you decide what thread comes into play as a GM when a clock triggers, if your players are the one managing their threads? I feel like I'd need to be seeing everything that's going on to be able to make that judgement. 

Also just a quick note- It would be very nice to have the random generators all in one location in the appendix for easy access. 

Thanks for the close read an the interest. The thread tracker is meant to be public at the table. Players own their threads but the tracker sits where everyone can see it. The visibility rule in Section 13 actually uses the thread tracker as the example for how World Forces should be posted ("like the thread tracker"). So when a clock fires you can see which threads are live, what's pressured, who's been ignored, and pick from there.

That said, you're not the only person to read past it. I'll add a clearer line in the GM-Led section next pass.

And yeah, the generators are spread across a few spots right now. Pulling them into one appendix is on the list for next pass. Let me know how you make out.