Let me know if the game works for you.
WoundMark
Creator of
Recent community posts
Yes! Printer-friendly version is on the list. Not the priority right now while it's still in playtest, but it is coming before any kind of release. Nobody should have to burn a full ink cartridge to run a game.
Thread tracking issue, you're right that index cards at odd table angles are a real problem. The intended setup is one shared tracker that everyone can see (the GM included), not players managing private cards. The tracker is meant to be public, like a scoreboard. I might not have been explicit in the rules, so I'm going to make it explicit in the GM-Led section next pass: the tracker lives at the center of the table, players own their threads but the list itself isn't hidden from anyone.
The master GM list idea you're describing could be good if your group prefers the GM holding the full picture and players maintaining their own shorthand on cards, that works fine. The Loom doesn't break if information is redundant. Just make sure the GM version stays visible when a clock fires, because that's the moment you need to see what's been ignored i think.
Thanks for the close read an the interest. The thread tracker is meant to be public at the table. Players own their threads but the tracker sits where everyone can see it. The visibility rule in Section 13 actually uses the thread tracker as the example for how World Forces should be posted ("like the thread tracker"). So when a clock fires you can see which threads are live, what's pressured, who's been ignored, and pick from there.
That said, you're not the only person to read past it. I'll add a clearer line in the GM-Led section next pass.
And yeah, the generators are spread across a few spots right now. Pulling them into one appendix is on the list for next pass. Let me know how you make out.
The short version:
The Loom doesn't compete with either of those mechanics because it's not working in the same layer. Abandon and Challenge Pools are live pressure. They fire during scenes, during rolls, while the fiction is moving. The Loom only activates between scenes at Story Beats. It never touches what those systems are doing.
If anything they feed into each other. Abandon forcing a hard choice? That's a Transformation Question waiting at the next Beat. A Challenge Pool completing because you ignored it? That's already a Consequence with timing built in. The Loom catches what those systems leave behind and makes sure it sticks.
Also, I'm dropping an update soon that clarifies how Thread Snap works when the fiction isn't already pointing that direction. I
t doesn't rewrite your current scene. It means the world has been moving without you and it's going to catch up at the next moment that can hold it. Felt like that needed to be said out loud. Have fun, and let me know how it goes.



