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WillowWren

8
Posts
28
Following
A member registered Jun 06, 2020

Recent community posts

I'm very interested in this system, but I have a question- How do you decide what thread comes into play as a GM when a clock triggers, if your players are the one managing their threads? I feel like I'd need to be seeing everything that's going on to be able to make that judgement. 

Also just a quick note- It would be very nice to have the random generators all in one location in the appendix for easy access. 

May I ask when you expect to have the new version ready?

I absolutely love these. Are there still going to be future packs?

May I ask for clarification on how to use the sector template?

Perhaps I was getting confused about the bolded ones. There was also reference to a dice pool in the quickstart example, so I assumed there was a missing mechanic.

There was one other question that I did have though! I've been rather confused if you're supposed to discard each card after you pull it, or put it back in. If you discard, eventually you'll only be able to pull Kings and Aces, which felt like it forces the end of the game fairly early on. 

Are there going to be any updates to this in the future? I absolutely love the concept, but some things just feel slightly confusing and incomplete, such as multiple references to time mechanics that aren't there. 

I can't figure out where to get the google slide deck. Can I have help with that?

Hey! I'm thinking of hacking this game a tiny bit to fit the Pokemon Mystery Dungeon setting, and was planning on posting my writing of it on Ao3. If I credit you would that be chill?