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WillowWren

9
Posts
28
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A member registered Jun 06, 2020

Recent community posts

Thinking about a few more things that might be good to have- Have you considered making a printer friendly version of this? Its not necessarily immediately important because this is still in the Playtest phase, but I'd love to be able to print it out in black and white without worrying about the entire page color turning gray. 

I'm also still a little bit stuck on players tracking their own threads thing too, though. If we're all sitting in different positions around a table, it would be pretty difficult for everyone to be able to see the index cards regardless of position. I feel like it might be helpful to have a master thread list for the GM, and then the players can do the actual tracking on their own index cards? Just pondering. 

I'm very interested in this system, but I have a question- How do you decide what thread comes into play as a GM when a clock triggers, if your players are the one managing their threads? I feel like I'd need to be seeing everything that's going on to be able to make that judgement. 

Also just a quick note- It would be very nice to have the random generators all in one location in the appendix for easy access. 

May I ask when you expect to have the new version ready?

I absolutely love these. Are there still going to be future packs?

May I ask for clarification on how to use the sector template?

Perhaps I was getting confused about the bolded ones. There was also reference to a dice pool in the quickstart example, so I assumed there was a missing mechanic.

There was one other question that I did have though! I've been rather confused if you're supposed to discard each card after you pull it, or put it back in. If you discard, eventually you'll only be able to pull Kings and Aces, which felt like it forces the end of the game fairly early on. 

Are there going to be any updates to this in the future? I absolutely love the concept, but some things just feel slightly confusing and incomplete, such as multiple references to time mechanics that aren't there. 

I can't figure out where to get the google slide deck. Can I have help with that?

Hey! I'm thinking of hacking this game a tiny bit to fit the Pokemon Mystery Dungeon setting, and was planning on posting my writing of it on Ao3. If I credit you would that be chill?