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(+1)

Phenomenal update as always!

          Really like new scenes and i was surprised that you manage to add a multiple prey and a multiple pred scenes into one update. I also looked into game files and compared old scenes with updated ones and i was suprised how much you redid them to improve overall visuals, great job on that! Tho I think you forget to  add a heart symbol on the "teleena_guard_badend1_11-12" frames (or you intentionaly removed it?)

As for suggestions: 

1) In that 2 technicans vore scene i felt like absorption animation was too fast, like it needed additional 1-2 frames before teleenas fully absobed them into assfat

2) On the 12 stage i thought crawlers being invisible looked a bit strange, maybe it would be better if you add a hanging tongue as a sprite for them?

3) I know you have a future plans to add additional content to the gallery rooms, so i hope you can add like a bio for all enemies in their room, would be fun to know more about these characters and their race.

4) When you are going to add what if scenarious to the gallery, i hope you will add a scene that will show us a casual day of Eddris being an sentient assfat on some teleena :D

(+3)

Happy to know you noticed it!!
And yes i've intentionally removed the heart

1) i had a feeling it was a bit too fast, thanks for pointing it out you also felt this way. I've written down to include slower absorption for future scenes

2)  i'm not sure, i think a hanging tongue could defeat the intention of them being a bit harder to see

3) i'll be doing that, don't worry!! (・‿・)/ 

4) planned to come!! But maybe even outside of the gallery!!

First: really excited to see the update come out. Love the characters designs and animations.

Second: I do hope that sentient fat scenes are either a toggle or marked for easy avoidance as it's existentially horrifying compared to a definitive absorption end.