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(+1)

Interesting premise and mechanic, very cool main character. I don't think it's very clear at first that your candle is out, because the sprite doesn't seemingly change. It took me a few tries to understand why I couldn't light another candle. There are some ledges where falling off into darkness feels very punishing when it's not clear what's around you. I think more could be done with the idea, but at the moment it doesn't yet feel too responsive. Music and more feedback generally would be great!

Thank you the comment!

Completely agree. Both me and the artist are at fault here.

On one hand, I spent waaay too much time refining mechanics instead of level designing and playtesting to find these UX problems.

On the other hand, it was my partner's first time making art for games, so he created all of the player sprites with the flames.

I was supposed to separate flame from character but didn't have the time. About 80% of the game was made in the last two days...