i really liked this! very polished! Be honest there is no AI for the player it is just secretly a multiplayer game. Jokes aside, I would really like to know the approach you took for the AI of the enemy, it feels like another player.
Viewing post in INTERGALACTIC ROCKETBALL jam comments
ahaha thank you!
It is a simple sense → decide → move loop every frame: the bot reads where the ball, you, and the goals are (plus things like “am I stuck in a corner?” or “is the ball moving toward my goal?”). From that it picks one of a few modes: defend, contest for the ball, attack, recover when it’s overcommitted, or bail out of corners. It also sticks with that choice for a few frames so it doesn’t jitter between behaviours.
Each mode sets a target position (guard the goal line, shadow the ball, rush to strike, etc.), then steers there with the same movement and boost rules as the player, including wall avoidance.
I actually think the human feel mostly comes from the fact that it sees the same things you do, and has the same physics-y input 😁