Really cool concept! I like the fact that the pathfinding for the explorers is shown so that you can anticipate where to place the traps. The controls were also very intuitive, but i just feel that the timers on most of the traps were too high. Also in some cases i placed a trap and it didnt go off when the explorer walked in. Overall good job on the art and atmosphere :)
Viewing post in Dead Raiders jam comments
Thanks for playing! Yeah unfortunately there is a game breaking bug on the second level that makes the traps not dealing damage...The parameters of the traps (cost/reward/damage/timer) are not balanced well. We didn't have enough time to dial those in. We will update the game after the end of the gamejam. The update will include bugfixes, general balancing, and some extra content.