Thanks for detailed report, as always.
Wool Thread doesn’t work with Paradoxical Figure.
Yes, it was oversight of earlier effect implementation not updated until now. I am now debating whether to apply similar change to few remaining items, mostly related to reimbursing, like Shimmering Robe. It would make Paradoxical Figure even stronger, but since it is already hopelessly busted, maybe it is ok.
BTW, despite what I said earlier about leaving Paradoxical Figure as is, what do you think of adding counter to it, say 1 per turn? Would it be enough nerf to make it somewhat “fair”, or is it better to leave it to player’s self-imposed limitation to pick or avoid that item?
’Get individual curriculum’ doesn’t count a play if it triggered pea pod
It also did not work if Ivory Tower already persisted by some means, such as Burnt Pancake. Fixed.
unupgraded Carnival Trick says max: 3 for upgrades, while upgraded says max: 2
This one is a bit tricky. The issue is that some upgrade limitations are absolute (e.g. imposed by ascension), but some are relative (e.g. cost reduction only works while cost is >0, but if you increase card cost for some reason, upgrade will be available again).
So do you think it is a better fix to always show “max total upgrades” (but that number would in very rare cases grow after modifying the card by other means), or to show “upgrades remaining for this instance of card” (or maybe both, at the cost of cluttering UI?).
then loading a different reward screen, results in different rewards
That bug was devious. The savefile you sent triggered two unrelated bugs, one of which was the problem you faced (caused by Porcelain Dove bans leaking into next savefile and messing up random choices), and another you probably did not notice (very similar leak, but for ascension effects).
Either problem would be not so hard to debug, but since they occurred at once, it confused me for quite a while. Fixed.
endless turmoil discarding a persistent card that you just played
Fixed
BTW, did you manage to win that battle? Looks hard to me, especially as Proselytize is not very useful on transforming enemies without Grafting Knife.
What are your opinions on the final quests overall and their individual level of difficulty?