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(+1)

That was loads of fun! I struggled quite a bit at first, but then managed to get to beat wave 17 using the Pawn. Funny how when we both heard bounty, our first thoughts were "grid-based inventory system roguelike". Admittedly, bounty wasn't integrated very effectively, and would be probably be scrapped if it weren't for the game jam theme, but I think it was still really fun.

(+1)

Yeah our bounty system was definitely tacked on. I like the idea of side quests in our game but this was a very rough implementation of it. Thanks for playing!