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themadrabbitdevs

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A member registered Feb 17, 2026 · View creator page →

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Glad you figured things out and made it so far! Thanks for playing.

Haha yeah. It has aspects of a tower defense, but gameplay like an autobattler so it's a bit of a mashup. Thanks for playing!

Thanks! Feel free to join this discord on the game page to keep up with the project, we are continuing it.

We will! There is a discord link on the game page where I'll be posting updates and things as we go. Our current goal is to spend a month on the project adding in all of the features we couldn't in the jam and then do a post-jam rerelease on itch. But we'll need some playtesters and things before then. Then once that's done we'll focus on preparing for the steam release hopefully this year.

Thanks for the feedback. We have plans for the future but I like hearing everyone's perspective

Yeah you're right with the bounties, it was a late addition lol. Glad you had fun and I hope you keep up with the project!

Thanks so much! Glad you enjoyed it. It would be cool to have like a breakdown menu that shows you exactly how much of each stat is being applied per tile

Fun game! Neat to see the different strategies you have to do in order to maximize your bounties

Fun game, it's always cool to see 3D games in jam that look good and this one . The target system was pretty difficult with how short your tongue was. I would've liked to see a targeting assistance mechanic where if you weren't targeting something you could reach it would pick the next closest things to that point or something like that

Cool game once you figure out what to do! Good job.

Neat game, I liked the enemy pathfinding. Was expecting a bit more but it was cool.

Fun game and really polished! I liked the menu buttons a lot lol, that little hover effect is so satisfying.

Really nice game! Was a little hard to click on the units and I would have preferred to drag toward the location I wanted to go instead of away, that way I didn't try dragging off the screen.

Agreed on the bounty system. It was a late addition since I really didn't know how I wanted to integrate the jam theme into our idea. I wish the players had more agency over it for sure and that it gave more feedback. It actually does help the early game if you don't find many income structures, but definitely not the best system.


Thanks for playing!

Yeah our bounty system was definitely tacked on. I like the idea of side quests in our game but this was a very rough implementation of it. Thanks for playing!

More to come! Thank you!

Thanks!

Thanks for the feedback! So we do have some things in the game that show when towers are supported, though it's not as obvious as we'd like in a final product. For instance, the archery range does not have the archery targets on the wall until you place a military structure by it. Or the outpost doesn't have the lancer guards unless it's on the edge of the kingdom and next to a resource tile, etc... But we do plan on redoing the highlight system and having more obvious visual effects for what structures are being affected by another.

I liked a lot of the sounds with the farming. Reminded me of the stardew valley pops. Some of the other sound effects like the requests coming in were pretty harsh though. Good job!

Thanks for playing! I hope you come back and give it another shot later! The sheep pasture isn't as punishing once you get your kingdom upgraded and I added that crit bonus to it so it would be a bit more desirable. But we have plans for a lot of items!

Right now all of the units are the same, they just look different. I went the a few iterations of wave scaling and wound up landing here which I think is an okay spot for now. There's definitely a challenge but once you learn there are some nice strategies you can do to win. Thanks for playing!

There are definitely a few quirks with the dragging/snapping that we'll have to work through but I'm glad you enjoyed it!

Really cool blackjack game! Good job

Great game! I liked the grid based inventory.

Cool little bullet hell game!

Cool game! I liked the idea and it was fun.

The towers definitely miss a lot so I would've liked to see more of a homing missile style cannon. But neat idea!

Was not expecting to play a space combat simulator in a game jam. Really well done! The game ran great and was fun.

Same for me. wouldn't load.

Interesting game, was having fun until I maxed my speed and then just instantly snapped into an enemy because of how fast I was moving and lost. But everyone loves an incremental game

Thanks! That's the goal one day.

Thanks so much! I'll admit that the bounty was one of the later additions lol.

Great game! Finally figured out what to do. Couldn't beat all of the levels but the first several were a lot of fun.

Cool game! Wish it was longer because I was interested in the story lol. But I can tell a lot went into this. Good job!

Cool game! I liked the idea. The sounds were nice and it was neat to hear some voice acting that you don't normally see in a jam game. Check out our entry if you like tower defense or auto battlers!

Fun game! When I saw Bounty I did think of the paper towels lol. Glad to see someone took that as a spin on the theme. The controls were really smooth! and it was surprisingly fun. Give our game a rate if you enjoy tower defense or autobattler type games!

Hmm there should have been music. Maybe a bug or something stopped it from playing. But the rest are valid points. Thanks for playing!

Yeah we didn't get the chance to add a real goal, so it's just a number go up game. Our initial end goal was get to 1,000,000 biodiversity which you definitely passed! Thanks for playing.

I'll add some extra information in the game description to explain what we were going for. This was definitely more of a learning project for us so we didn't get the time to really sell the theme in a way that makes sense for the jam. Thanks for playing!

Thank you! Glad you enojoyed it.