Glad you figured things out and made it so far! Thanks for playing.
themadrabbitdevs
Creator of
Recent community posts
We will! There is a discord link on the game page where I'll be posting updates and things as we go. Our current goal is to spend a month on the project adding in all of the features we couldn't in the jam and then do a post-jam rerelease on itch. But we'll need some playtesters and things before then. Then once that's done we'll focus on preparing for the steam release hopefully this year.
Fun game, it's always cool to see 3D games in jam that look good and this one . The target system was pretty difficult with how short your tongue was. I would've liked to see a targeting assistance mechanic where if you weren't targeting something you could reach it would pick the next closest things to that point or something like that
Agreed on the bounty system. It was a late addition since I really didn't know how I wanted to integrate the jam theme into our idea. I wish the players had more agency over it for sure and that it gave more feedback. It actually does help the early game if you don't find many income structures, but definitely not the best system.
Thanks for playing!
Thanks for the feedback! So we do have some things in the game that show when towers are supported, though it's not as obvious as we'd like in a final product. For instance, the archery range does not have the archery targets on the wall until you place a military structure by it. Or the outpost doesn't have the lancer guards unless it's on the edge of the kingdom and next to a resource tile, etc... But we do plan on redoing the highlight system and having more obvious visual effects for what structures are being affected by another.





