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themadrabbitdevs

121
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A member registered 87 days ago · View creator page →

Creator of

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Hmm there should have been music. Maybe a bug or something stopped it from playing. But the rest are valid points. Thanks for playing!

Yeah we didn't get the chance to add a real goal, so it's just a number go up game. Our initial end goal was get to 1,000,000 biodiversity which you definitely passed! Thanks for playing.

I'll add some extra information in the game description to explain what we were going for. This was definitely more of a learning project for us so we didn't get the time to really sell the theme in a way that makes sense for the jam. Thanks for playing!

Thank you! Glad you enojoyed it.

Really cool project! I love how it feels like a nice retro arcade game. All it needed was a CRT shader over the whole thing and a rounded/warped boarder to really sell that feeling that you were sitting in front of an old arcane machine. The sounds, music, animations etc. all really captured that classic era.

I'm glad you enjoyed it! Thanks so much. Who doesn't want a burger hat for the little guy?

Thank you! Glad you enjoyed it.

Thanks so much for the detailed comment! I'm glad you enjoyed the entry so much. This is the first game I've ever made that truly felt like a complete and polished product that I (and other people) actually find fun. While I've made other projects, I feel like this is the first GAME I've made and it feels good to see that people like you are just having fun and enjoying what I made.

Cool little mix of a survivors like and tower defense type game. Good job!

Fun little game! Timer was a little fast and some of the mouse detection on the ingredients under the counter was too precise where only a portion of the ingredient could be hovered over. The art and sounds were nice! The shutter animation was clean.

I liked it! You really were able to capture that early pokemon style. Everything looked great, played great, sounded great. Good job.

Nice little survivors like game! Good job.

Thanks!

Thanks for playing!

Burger is #2 for me lol

Thanks so much! Glad you enjoyed it. Which hat is your favorite? Mine is the Bowler hat. It's probably the most simple one and it kinda makes him look like bowler hat guy from Meet the Robinsons, but I think it fits the little guy so well lol.

Fun game! Never played the OG rogue but this reminded my of old school MUDs and things of that sort. Wasn't sure what to do at first. Went around looting everything then realized later that you need to pick up the ingredients the match what the guy wants. Good job, this was a nice entry.

Still rating because the product was cool. Wish you had the chance to finish it for the submission. 

Solid game! This song just lives in my head rent free even though it's so simple lol.

Not a bad little game! I liked walking around and looking at the art. Wasn't really invested in the story but the controls art and sounds were all nice.

Not bad! The physics detection was little wonky when moving bottles around but I got it to work and figured things out. Good job.

Not bad looking assets for doing it yourself! Good job.

Nice little game! I like the art and the sounds were nice. Not sure if there was anything else to do other than just getting plain coffee but it was fun taking and serving the orders.

Game didn't work unfortunately.

Neat little idea. I like that there were a decent amount of potion combinations but would've liked to see a more in depth ingredient book. Good job!

Yeah I didn't realize the music thing until afterwards... I used a music player from a previous project and it hard sets the volume in a tween when transitioning songs so it's overwriting the menu settings.

Thanks so much for the kinds words! I'm glad you enjoyed it!

Thanks so much! I'm glad you enjoyed it.

Fun little tower defense. I liked that you could combine the different tower effects

Interesting take on the jam concept... The capsule art is uhh, another interesting choice.

Tried really hard in the first zone, took a while but finally got it. Thought it was moving onto the final boss or whatever and once I saw the second zone I quit lol. The first zone was a cool concept and beatable. The hex apples didn't make any sense at all, I only saw it meant hexadecimal from other comments. Good game over all, but a little too difficult imo lol

I think I would have preferred if the customer requests were static and not dynamic like you have it. I would've liked to have been made to wander around the yard to look for the perfect combination of available ingredients instead of getting potions requests that I have no way of making.

But the game was cool, I like the 3D world and I liked how you would add additional effects to the base potions.

I thought my entry had a good chance at winning, this game made me realize that there's always next time... Wow this was awesome! Everything about the game is great. I can tell that you've been in 12 GWJs in the past because this thing is so polished. Hats off to you

Loved it. The game was fun, I loved the jazz background and while I was confused at first on what to do I got the hang of it on the 2nd day and started to learn which races liked what ingredients.

Great little click-timing game! I had fun. My thoughts on the project:

Bad:

The sounds you used were a little too harsh if that makes sense. For a game about drinking tea I'd expect nice soft, soothing sounds but it was all really harsh and loud gulps, glasses slamming on the counter, etc. The music also was too loud to start. I had to take my headphones off while I got to the sound settings.

Good:

The visuals were very nice and clean, loved it.

The gameplay was fun, I jumped to the hardest level and got 3 stars and it was fun having to focus on all of the glasses and react quickly.

The menu's, UI, etc. were all done very nice.

The controls were simple and reactive which let me focus on having fun

Overall great job! The sounds were the only real negative for me, but even then they did fit the game so it wasn't a big deal at all.

Nice overcooked style game. I felt the days were a little too long and I didn't feel as much pressure. Also I'm not sure but on day 1 I served everyone the potion they wanted but they just turned into skeletons anyway.

I'm glad you finished it! Thanks so much for playing and for the kind words.

Yeah it was because of the poor way that I implemented the tutorial system lol. Thanks for playing and the feedback! Glad you enjoyed it.

That's awesome lol. The leaf potions change the scale of the nodes and adjusts the positions so that is seems to grow and shrink from the feet level so i bet you found some way to add that position change into the movement velocity or something. Super cool, glad you had fun!

I'm not sure why that is! I had several times when I just had the game running that the game would stop playing the music. But it wouldn't happen often and there were times where I could have it up and running for a long time and it never stop the music. Gotta be something weird with the signaling.


Thanks for the kind words!!! I'm glad you enjoyed it so much.

I appreciate the kind response! I will say again, I was very interested in your game and I really wanted to learn it. You really can tell you guys put a ton of effort in. I'll likely go back to it just to see if I can figure things out just because I think it would be cool to know all of these little science tricks to make the potions.