A little bit confusing, what is the objective?
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Thanks you so much for playing! The concept behind it is to connect the towers and get through as many waves as possible before formatting to get core fragments, then try again to get to a higher wave. The modifiers on the towers that change while they are connected are the main connection to the "A mind of its' own" theme .
Pacing could be improved I think to make it more challenging so getting the core fragments feels more rewarding. I hope the design of the game comes through, definitely not broadly appealing.
I really appreciate your time and feedback!
There unfortunately isn't a good guide on how to write games with AI, generative AI is really still trial and error and seeing what works and what doesn't, but that's half the fun. I found that what really helps with the process is writing a really good game design document and covering every possible aspect of the game then referencing that as you ask the model to implement it. Wikipedia has a really good page on writing game design documents.