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(+1)

A little bit confusing, what is the objective?

Thanks you so much for playing! The concept behind it is to connect the towers and get through as many waves as possible before formatting to get core fragments, then try again to get to a higher wave. The modifiers on the towers that change while they are connected are the main connection to the "A mind of its' own" theme . 

Pacing could be improved I think to make it more challenging so getting the core fragments feels more rewarding. I hope the design of the game comes through, definitely not broadly appealing. 

I really appreciate your time and feedback!

can you write a description on how to play the game, like control, which key to press, how to connect lines?

Thanks for the feedback! There's a tutorial level in the level select list the first one gives an overview of the game mechanics, I can make it more visible and I'll deploy an update. Hope you check it out again soon!

Just published a new version of the game, the tutorial now has an animation showing where to drag and drop, hope this makes it a bit more enjoyable, thank you so much for your feedback!

thanks a lot! can you give me some suggestions to use generative AI since everyone else I know opposes AI so I never really know how to make a wonderful game like this with generative AI!

There unfortunately isn't a good guide on how to write games with AI,  generative AI is really still trial and error and seeing what works and what doesn't, but that's half the fun. I found that what really helps with the process is writing a really good game design document and covering every possible aspect of the game then referencing that as you ask the model to implement it. Wikipedia has a really good page on writing game design documents.