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theoakbear

15
Posts
1
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A member registered Jan 05, 2026 · View creator page →

Creator of

Recent community posts

I've had time to look into this and I think it's due to the difference between default gpu limits on firefox and chrome, I'll keep you posted on the fix.

Thank you so much for playing the game, fullscreen option coming with the next update, stay tuned! Really appreciate all of the feedback I've received, so many tiny updates coming soon, hope you'll play again.

Thank you so much for the kind words and feedback, the number of nodes is bound by the total compute available which is in the top left corner, I could definitely make this more visible by having it flash red when a connection is attempted and there is not enough compute so you get visual feedback. Really glad you enjoyed the game!

Thank you so much for playing the game and the very valuable feedback, I'll definitely add click to proceed for the tutorial since I've had multiple replies saying the tutorial is too fast paced, really glad you had fun.

Hi, that's really helpful, there is a tutorial in the first level that contains some of that information but I could definitely make it stand out more. Thank you so much for your feedback and taking the time to play the game!

Thank you so much for the kind words, this means a lot! I was very surprised by the success of this bite sized game, I plan on releasing more.

Really liked the mechanics, took a while to figure out that the purple circles cannot be damaged but otherwise had a lot of fun!

There unfortunately isn't a good guide on how to write games with AI,  generative AI is really still trial and error and seeing what works and what doesn't, but that's half the fun. I found that what really helps with the process is writing a really good game design document and covering every possible aspect of the game then referencing that as you ask the model to implement it. Wikipedia has a really good page on writing game design documents.

Just published a new version of the game, the tutorial now has an animation showing where to drag and drop, hope this makes it a bit more enjoyable, thank you so much for your feedback!

Thanks for the feedback! There's a tutorial level in the level select list the first one gives an overview of the game mechanics, I can make it more visible and I'll deploy an update. Hope you check it out again soon!

Thanks you so much for playing! The concept behind it is to connect the towers and get through as many waves as possible before formatting to get core fragments, then try again to get to a higher wave. The modifiers on the towers that change while they are connected are the main connection to the "A mind of its' own" theme . 

Pacing could be improved I think to make it more challenging so getting the core fragments feels more rewarding. I hope the design of the game comes through, definitely not broadly appealing. 

I really appreciate your time and feedback!

Huge nostalgia boost, thinking of pac man, background music is a bit too loud I think, making other cool sound design features fade. Really fun experience otherwise.

Great atmosphere within the game, really like the background music and overall feel! Game was great, one heads up, I've had to zoom out to be able to view the initiate sequence button, this is on a 1117 vertical resolution 

Moves really smooth and really like the overall design and sound, went up to level 4. Would have given 5 stars for more task variety in game like adding a puzzle or story/lore elements to discover.

Thanks so much for playing and for the kind words, really appreciate it! I'm really glad you liked the game. Regarding the camera, good news: there's actually a setting for that, if you go into the options and set the FOV to 60, it should give you the zoomed-in look you're hoping for. Let me know if that helps!