I've had time to look into this and I think it's due to the difference between default gpu limits on firefox and chrome, I'll keep you posted on the fix.
theoakbear
Creator of
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Thank you so much for the kind words and feedback, the number of nodes is bound by the total compute available which is in the top left corner, I could definitely make this more visible by having it flash red when a connection is attempted and there is not enough compute so you get visual feedback. Really glad you enjoyed the game!
There unfortunately isn't a good guide on how to write games with AI, generative AI is really still trial and error and seeing what works and what doesn't, but that's half the fun. I found that what really helps with the process is writing a really good game design document and covering every possible aspect of the game then referencing that as you ask the model to implement it. Wikipedia has a really good page on writing game design documents.
Thanks you so much for playing! The concept behind it is to connect the towers and get through as many waves as possible before formatting to get core fragments, then try again to get to a higher wave. The modifiers on the towers that change while they are connected are the main connection to the "A mind of its' own" theme .
Pacing could be improved I think to make it more challenging so getting the core fragments feels more rewarding. I hope the design of the game comes through, definitely not broadly appealing.
I really appreciate your time and feedback!
Thanks so much for playing and for the kind words, really appreciate it! I'm really glad you liked the game. Regarding the camera, good news: there's actually a setting for that, if you go into the options and set the FOV to 60, it should give you the zoomed-in look you're hoping for. Let me know if that helps!

