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(+1)

I am a big autobattler enjoyer and I like the idea here - combining it with an idler as the resource engine. I'll have to come back after the 24h period to see if I can try again as it seems to have broken and I saw the message that  a fix is being worked on :)

Do you plan on expanding on the idea post-jam?

(+1)

yeah, I plan to make at least a post-jam update. For a steam release I have to think about the design some more. I would like to have replayability with deep mechanics and build-variety, but its a little difficult to combine it with the idle gameplay, since its usually linear and instead of thinking the player can just brute force trough any opposition. Also I need to refine the dice mechanic to make the drag'n'drop not tedious.  We will see :D