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(+1)

yeah, I plan to make at least a post-jam update. For a steam release I have to think about the design some more. I would like to have replayability with deep mechanics and build-variety, but its a little difficult to combine it with the idle gameplay, since its usually linear and instead of thinking the player can just brute force trough any opposition. Also I need to refine the dice mechanic to make the drag'n'drop not tedious.  We will see :D