Thank you for the feedback! I see what you mean, I will have a better scaled version up in a minute.
Aleux
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Really well done for a first game! Only thing I would personally change is the pace of taking a turn but as it is now is highly tactical which is not at all a bad thing :) I also love the upgrade system and ability to configure the ships as you like.
Here are some random ideas that I had while playing that have absolutely no consideration for game balance:
- Mirror-breaking flak cannons
- fog-of-war
- disco-ball asteroid
- destructible "hull armor" blocks
Cheers, and great job on the game jam!
I really like the title art that was made for this game and seeing the word Landsknecht really brought me back to my civ 5 days :D From a non-platformer player's perspective, having to jump onto moving platforms that aren't within the camera felt a bit janky but I think you pulled off playing 2 separate platformers at the same time well.
GJ!
Ah! Another stat increase bug that I missed! Good catch, it will be patched in the post-jam update :)
You are describing my personal favorite build - Blue-Ray + Dash and max movement speed is greedy but can lead to a very broken build by late-game.
Very happy that you enjoyed it despite the bugs, if you want to mitigate the effect of bugs, refreshing the game instead of clicking restart will work, as the bug is caused by select global variables not being reset in my reset script (I forgot to add a couple)
Cheers!
Did you perhaps start the game and immediately started turning? One of the bugs is at the start, your speed is zero and you won't accelerate while turning, so your speed will be SUPER SLOW until you build up some speed by driving straight. Other than that I want you to have a good motivation to upgrade :)
Thank you for mowing the lawn!
Cheers
Thank you for the feedback! I would have liked to add some extra audio queues, later game upgrades and some more effects to the ant waves in general but pretty much all of that was done in the last 24h and I ran out of time (future update perhaps).
For the rigid driving experience I am not sure what you mean by this, is it the turning? I do not want players to have control over their speed which is why there is no key to accelerate/decelerate but perhaps adding a system for drifting on turns could be fun.
Thank you for mowing the lawn! :)