I really like the way the camera is anchored to the center of the asteroid as you pivot around it. Character controls are nice and fluid, and the UI art in particular is very appealing. Great work so far!
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The camera is actually even simpler — it's a slightly weighted anchor to the cursor position. I've been practicing abiding by 'kiss' (Keep It Simple, Stupid). The character controls are **extremely** basic with a bit of momentum thrown in there. I really gotta listen to myself instead of re-writing the game 100 times just to get it to work